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Team Fortress 2 - guide server.cfg
#16
It doesn't get created, you have to make it yourself, that's why this thread is here.

it should be made in SRCDS\<modfolder>\cfg\
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http://forums.srcds.com/viewtopic/5114
#17
Is there a way to disable to minimize the spawn time after a death?
~ Mooga ...w00t? - SRCDS.com on Twitter
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Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
#18
I'm also interested in axing the respawn time (this is Team Fortress, not Counter Strike!)

I've seen a few servers that have a short respawn time, but I'm guessing it's a hacked dll or something as I've been able to find nothing in google searches.
#19
AnthroX Wrote:I'm also interested in axing the respawn time (this is Team Fortress, not Counter Strike!)

I've seen a few servers that have a short respawn time, but I'm guessing it's a hacked dll or something as I've been able to find nothing in google searches.

Here's a link to a post revisiting and referrencing an earlier post.

http://forums.srcds.com/viewtopic/5327

Soon as you figure it out..give me a shout. Smile
#20
I actually DO have it working. I use BeetlesMod and you can chose a max respawn time or remove it. For the record, the game works better with a respawn of 5 or so rather then no respawn.

And yes, BeetlesMod is still buggy...
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
#21
on a 66 tickrate server:
default sv_maxupdaterate 20
if I set sv_minupdaterate 66, sv_maxupdaterate 100 so all players have 66 ticks, will this raise the CPU load?
#22
Can you add Bots?
#23
Increasing tickrate will increase resource usage, from 33 to 66 it will use a bit more than double the resources.

I haven't seen any bots as of yet, don't know if it's possible
Join the Source Dedicated Server Support Group on Steam Community!
Source Dedicated Server (SRCDS)
Free to join, Live support! (When available)

http://forums.srcds.com/viewtopic/5114
#24
Anyone figure out the port option for a TF server.cfg? I can't get it off 27015 which kinda messes with the existing CS:S server.
#25
-port xxxxx on startup paramaters.... You cant do it in server.cfg...
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#26
Not sure if they removed it from TF2 (Which I highly doubt)

but you can set the port in the server.cfg like this:
hostport 27016

for example
Join the Source Dedicated Server Support Group on Steam Community!
Source Dedicated Server (SRCDS)
Free to join, Live support! (When available)

http://forums.srcds.com/viewtopic/5114
#27
Can somebody tell me what varibles are the setup-time in the game?
You know the time where you can prepare before the enemies comes a take your control point.

/DJ
#28
Of what I've seen is that when these are changed, it makes it impossible for the round to start.
So for the time being I stay with the default times.
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
#29
I have mp_restartround 25 in my config, but the server keeps defaulting it back to 0. Is it a bug or is there something else I need to do?

Also, I have all 6 maps in my mapcycle.txt, but we ended up repeating a map by the third map. Anyone know why? Or are the maps random?
#30
hmmm maybe mp_enableroundwaittime 0 is what I am looking to do instead?

I want to make the 60 second wait at the start of the rounds as short as possible.


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