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10-10-2007, 05:34 AM
(This post was last modified: 10-10-2007, 05:35 AM by Drocona.)
It doesn't get created, you have to make it yourself, that's why this thread is here.
it should be made in SRCDS\<modfolder>\cfg\
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Is there a way to disable to minimize the spawn time after a death?
~ Mooga ...w00t? -
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Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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I'm also interested in axing the respawn time (this is Team Fortress, not Counter Strike!)
I've seen a few servers that have a short respawn time, but I'm guessing it's a hacked dll or something as I've been able to find nothing in google searches.
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on a 66 tickrate server:
default sv_maxupdaterate 20
if I set sv_minupdaterate 66, sv_maxupdaterate 100 so all players have 66 ticks, will this raise the CPU load?
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Increasing tickrate will increase resource usage, from 33 to 66 it will use a bit more than double the resources.
I haven't seen any bots as of yet, don't know if it's possible
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Anyone figure out the port option for a TF server.cfg? I can't get it off 27015 which kinda messes with the existing CS:S server.
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12-06-2007, 08:22 AM
(This post was last modified: 12-06-2007, 08:23 AM by blik.)
-port xxxxx on startup paramaters.... You cant do it in server.cfg...
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Not sure if they removed it from TF2 (Which I highly doubt)
but you can set the port in the server.cfg like this:
hostport 27016
for example
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Can somebody tell me what varibles are the setup-time in the game?
You know the time where you can prepare before the enemies comes a take your control point.
/DJ
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Of what I've seen is that when these are changed, it makes it impossible for the round to start.
So for the time being I stay with the default times.
~ Mooga ...w00t? -
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Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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I have mp_restartround 25 in my config, but the server keeps defaulting it back to 0. Is it a bug or is there something else I need to do?
Also, I have all 6 maps in my mapcycle.txt, but we ended up repeating a map by the third map. Anyone know why? Or are the maps random?
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hmmm maybe mp_enableroundwaittime 0 is what I am looking to do instead?
I want to make the 60 second wait at the start of the rounds as short as possible.