Posts: 3,906
Threads: 404
Joined: Oct 2007
Reputation:
21
You have to change the mapcycle.txt
~ Mooga ...w00t? -
SRCDS.com on Twitter
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
Posts: 4
Threads: 1
Joined: Jun 2008
Reputation:
0
Hey guys I am a toal noob at this Dedicated Server thing
However using this code posted in this forum in post 8:
Code:
// this is your server name as shown in the server list
hostname "BLA BLA BLA BLA"
sv_password ""
// your server password. a pair of double quotes means it is not set and anyone can join
// start rcon settings
rcon_password "BLA BLA BLA BLA"
// your rcon password to log into the dev rcon console or HLSW rcon console
sv_rcon_banpenalty 5
// Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 10
// Max number of times a user can fail rcon authentication before being banned
// end rcon settings
// start cvars for balancing un-even teams
mp_autoteambalance 1
// 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_autoteambalance_delay 60
// Time (in seconds) after the teams become unbalanced to attempt to switch players
mp_autoteambalance_warning_delay 30
// Time (in seconds) after the teams become unbalanced to print a balance warning
mp_teams_unbalance_limit 2
// Teams are unbalanced when one team has this many more players than the other (0 disables)
// end cvars for balancing un-even teams
// start cvars for round and game times
mp_enableroundwaittime 1
// Enable or disable timers to wait between rounds. 0 is off 1 is on
mp_bonusroundtime 20
// Time after round win until round restarts (in seconds)
mp_restartround 20
// Time the current round will restart (in seconds)
mp_stalemate_timelimit 120
// Timelimit (in seconds) of the stalemate round
mp_timelimit 30
// game time per map in minutes
// end cvars for round and game times
// start cvars for win conditions
mp_maxrounds 4
// Max number of rounds to play before server changes maps
mp_winlimit 3
// Max number of rounds one team can win before a server changes maps
// end cvars for win conditions
// start client specific cvars
mp_forcecamera 0
// force dead clients to first person mode disabling freelook. 0 is off 1 is on
mp_allowspectators 1
// enable or disable spectators on the server. 0 is off 1 is on
mp_friendlyfire 0
// 0 is off and clients can do harm to team mates. 1 is on and players can kill or injure team mates
mp_footsteps 1
// footsteps on or off. 0 is off and 1 is on
sv_cheats 0
// allow cheats to be used by the client. 0 is off 1 is on
sv_timeout 300
// the amount of time in seconds that a client is booted for no input
sv_maxspeed 320
// the maximun speed a client can move at
sv_consistency 1
// Force clients to pass a consistency check for critical files before joining server. 0 is off 1 is on
decalfrequency 10
// the pause in seconds between a decal being sprayed
// end client specific cvars
// start cvars for communication
sv_voiceenable 1
// allow players to use a microphone. 0 is off 1 is on
sv_alltalk 0
// toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off
mp_chattime 10
// players can chat for this amount of time (in seconds) after a game is over
// end cvars for communication
// start download cvars
sv_allowupload 1
// allow custom decals to be uploaded. 0 is off 1 is on
sv_allowdownload 1
// allow files to be downloaded from the server. 0 is off 1 is on
net_maxfilesize 15
// Max download file size. Default is 15
sv_downloadurl ""
//redirect download location
// end download cvars
// start bandwidth rates/settings
sv_minrate 20000
sv_maxrate 30000
decalfrequency 10
sv_maxupdaterate 100
sv_minupdaterate 66
sv_mincmdrate 66
sv_maxcmdrate 100
// end bandwidth rates/settings
// start server logging
log off
// enable or disable server logging. on is on off is off
sv_logbans 0
// Log server bans in the server logs
sv_logecho 1
// Echo log information to the console. 0 is off 1 is on
sv_logfile 0
// Log server information in the log file. 0 is off 1 is on
sv_log_onefile 0
// log everything in one file
// end server logging
// start cvars for general operation
sv_lan 0
// is this an internet or LAN server. 0 is internet 1 is LAN
sv_region 3
// server location. -1 is the world, 0 is USA east coast, 1 is USA west coast, 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_contact blah@blah.com
// contact email for sysop
sv_pausable 0
// enables or disables whether the server can be paused. 0 is off 1 is on
sv_pure 1
// forces all clients on the server to use content that matches what is on the server. 0 is off 1 is on
sv_pure_kick_clients 1
// kicks clients that do not have content that matches what is on the server
// end cvars for general operation
// start execute ban files
exec banned_user.cfg
exec banned_ip.cfg
// end execute ban files
The only thing i changed in this was the server name, the region location to zero and the password.
The server will work fine and let players join, however, when i suicide(i used demoman and soldier), there will be no respawn timing and then the server will crash giving me WARNING CONNECTION ERROR.
Posts: 5,178
Threads: 65
Joined: Mar 2005
Reputation:
22
Doesn't have anything to do with the config I think, did you install any mods?
Posts: 4
Threads: 1
Joined: Jun 2008
Reputation:
0
no mods were installed
just recently, it said i had to update my server so i did that and so far the suicide crashing has stopped
if it comes back, i will alert you but thanks a lot for your help ;]
Posts: 1
Threads: 0
Joined: Jul 2008
Reputation:
0
Is there an mp_* cvar that stops teh server killing everyone who's alive on the winning team when the map changes?
Posts: 1
Threads: 0
Joined: Aug 2008
Reputation:
0
hi im in SA and none of my friends sees my server and i need help
Posts: 7
Threads: 1
Joined: Oct 2008
Reputation:
0
Probably a basic question, but I setup my TF2 server with this thread (many thanks btw), but now I need to update it.
Lolz. How do I update my TF2 server running through the Vista CMD?
Please and thank you!
Posts: 7
Threads: 1
Joined: Oct 2008
Reputation:
0
Alright, well I re-started the HldsUpdateTool
Here's hoping it doesn't overwrite the cfgs XD
Posts: 37
Threads: 8
Joined: Dec 2008
Reputation:
0
Hello, new to this server thingy, i created the server.cfg file as textdocument and placed it in C:\srcds\orangebox\tf\cfg. How do i do so when i start the server it will use these settings?
Posts: 8
Threads: 3
Joined: Jan 2009
Reputation:
0
Whats the cvar to set to make it so dead players can only see players on their team?