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server.cfg resource thread
#76
nizate, you will always have your server start up with the LAN IP and will always show as a LAN server to everyone on your network. It will only show up as internet for the rest of the world.
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http://forums.srcds.com/viewtopic/5114
#77
i have tryed everything but i still get couldn't exec server.cfg plz help im hopeless
#78
http://forums.srcds.com/viewpost/20437#pid20437
Join the Source Dedicated Server Support Group on Steam Community!
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http://forums.srcds.com/viewtopic/5114
#79
thanks!
#80
Anyone know how i make it so everyone only uses knives??
And does the server still run if you close the Source thing??
#81
Ronano Wrote:Anyone know how i make it so everyone only uses knives??
And does the server still run if you close the Source thing??

go over to sourcemod.com and get a mod for controlling equipment.
#82
I have a problem with server.cfg too(and I think some more).I have placed my server.cfg into C:\srcds\cstrike\cfg I have checked for the right name but when I try to load it says couldnt exec server.cfg.Here is my console




http://img228.imageshack.us/my.php?image=98440162qu0.png[Image: my.php?image=98440162qu0.png]
#83
Are you sure the file is int he right folder and are your sure it's "server.cfg" and not "server.cfg.txt" ?
~ Mooga ...w00t? - SRCDS.com on Twitter
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Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
#84
Mooga Wrote:Are you sure the file is int he right folder and are your sure it's "server.cfg" and not "server.cfg.txt" ?

Ok my fault problem solved.
#85
Methodman Wrote:[quote=Mooga]
Are you sure the file is int he right folder and are your sure it's "server.cfg" and not "server.cfg.txt" ?

how do i make it to server.cfg ? and noot server.cfg.txt? i cant exec server.cfg :S
#86
In SRCDS, if you have server.cfg in your cfg folder, it would automatically run. If it doesn't, try reinstalling SRCDS, or make an autoexec.cfg, and put the command exec server.cfg in it.
#87
Beaverbeliever Wrote:In SRCDS, if you have server.cfg in your cfg folder, it would automatically run. If it doesn't, try reinstalling SRCDS, or make an autoexec.cfg, and put the command exec server.cfg in it.

i have server.cfg in the corect folder but it wen i start the server it stands couldent exec server.cfg
#88
Here is a 24/7 (any map) insta spawn server.cfg (version of this cfg is 30/05/2009)

Notes: (Needed to change to suit your server/setup)
-Server Name
-Rcon Password
-Download URL's
-Contact Email for server.

Hope this has not been duplicated in this thread.

Code:
// Team Fortress 2 Server Configuration File, To be used with TF2 only!


// Server Name
hostname "24/7 MAP NAME [Insta Spawn!]"

// Rcon Cvars
rcon_password "ENTER PASSWORD BETWEEN THE QUOTATION MARKS HERE" //Set's remote control password
sv_rcon_banpenalty 5 //Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications

// Server Password
sv_password "" // Password protects server

// Server Cvars
mp_allowspectators 0 //Toggles whether the server allows spectator mode or not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round restarts
mp_chattime 5 //amount of time in seconds players can chat after the game is over

mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 1 //Forces team to win
mp_fraglimit 0
mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
mp_idlemaxtime 4 //Maximum time a player is allowed to be idle (in minutes)
mp_maxrounds 10 //max number of rounds to play before server changes maps
mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
mp_time_between_capscoring 5 //Delay between scoring of owned capture points.
mp_timelimit 120 //game time per map in minutes
mp_winlimit 10 //Max number of rounds one team can win before server changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 0 //Allow clients to download files
sv_allowupload 0 //Allow clients to upload customizations files
sv_alltalk 1 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact "" //Contact email for server sysop
sv_downloadurl "" //Location from which clients can download missing files
sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
sv_pausable 0 //Is the server pausable.

// Lan or internet play, Server region cvars
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world

//server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir "logs" //Folder in the game directory where server logs will be stored.

//Server Rates
sv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 20000 //Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 2 //Maximum replay time in seconds
sv_maxupdaterate 100 //Maximum updates per second that the server will allow
sv_mincmdrate 0 //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 0 //Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 30 //Minimum updates per second that the server will allow

//Server Mod - InstaSpawn
mp_disable_respawn_times 1
mp_respawnwavetime 1
PLEASE! Search before you make a thread!
http://forums.srcds.com/viewtopic/10412 - How To Make A Help Thread!

Post server.cfg information, and specific information on how you are running your server!

Ensure you add REP! if they solved your problem Smile


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