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[Quick question] CRC check on updated custom file?
[Quick question] CRC check on updated custom file?
Posts: 15
Threads: 7
Joined: Jan 2009
Reputation:
0
02-17-2009, 11:26 PM
Hello everybody, I need some help.
I am using the "SourceMod - Quake Sounds" plugin for my TF2 server.
Let's say I got a custom sound file, as:
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custom_sound_01.mp3
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So when new player joins my server for the first time, that custom sound file will be downloaded to his/her local TF2 folder. OK with that part.
My question is:
1)
If later on I modify that custom sound file, or replace it with a totally different one, yet still using the same filename. Then when my player returns to my server, will he/she be automatically download the updated version of the file?
I remember when I was messing around with the "
pure_whitelist.txt ", I saw some option for checking the CRC of a file, but at the moment, I have no access to the it, so I can't check it out myself...
---------------------
Anyone has experience with that, please help me out. I really appreciate it. Thanks!
Posts: 15
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Joined: Jan 2009
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0
I did a little testing myself, but still no luck.
Here is what I tried:
1)
In my "server.cfg ", my "sv_pure " and "sv_pure_kick_clients " were as my original:
------------------------
sv_pure 1
sv_pure_kick_clients 1
------------------------
The only change was in the "pure_server_whitelist.txt ", I added the "check_crc ".
From:
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sound/admin_plugin/... allow_from_disk
------------------------
To:
------------------------
sound/admin_plugin/... allow_from_disk+check_crc
------------------------
*(The CRC check did add a significant on joining the server...)
Tried to join the server, and no luck, TF2 didn't download the my updated sound file, and I got kicked for not having a consistent file.
2)
Then, in "server.cfg ", I changed:
------------------------
sv_pure 1
sv_pure_kick_clients 0 // from 1
------------------------
No luck, it played the old sound file, instead of downloading the updated on. "sv_pure " didn't care about the CRC, and only check the filename?
I will try some more later.
Posts: 5,178
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The sounds will never "update"
You need to give them new names, the engine does not overwrite files to match files from the server ever.
Posts: 15
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Drocona,
Thank you for your reply.
I read a bit more on the wiki:
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http://developer.valvesoftware.com/wiki/Pure_Servers
----------------------------------------
and it really doesn't seem like there is a way to update the custom sound file, to the correct version...
Just my opinion, I find it kind of odd, especially with the options as "sv_pure " and "check_crc ", I expected that updating a file would be possible.
Using my case as example, I originally have an audio clip for welcoming the players, but it didn't play well, so I edited the clip a bit to make it work. Now, since Steam won't update the same file, I have to give the modified clip a new name, and use it as a new file, that makes the original one an orphan file on my player's HDD. Consider many other SRCDS admins are dealing with the same issue, that is just not a good scene...
A week ago, when I first set up the Quake Sounds plugin, I was worried about an issue like this, so I did a bit precaution, and added the abbreviation of my server, to the sound files, as a prefix. Something like this:
--------------------------------------
crazy_ sound_01.mp3
--------------------------------------
so if other servers got their "sound_01.mp3 " screwed up, at least that wouldn't affect my server...
__________________________________________________________
In regard to this issue, anyone here got tips to share on how to manage the files better?
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