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Request for L4Dead Tutorial
#16
Yes you can, just make sure they use different ports Smile
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http://forums.srcds.com/viewtopic/5114
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#17
Wee, thanks for that line on running both a vs and co-op option. I added it in!

Captain Newb here with another giant "Q".

Here's my server.cfg file (placed in left4dead/cfg)

Code:
// server name
hostname "|GCI|Group Server"

// rcon passsword
rcon_password "password"

// server logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0

mapcyclemapcycle_vs.txt


// operation
sv_lan 0
sv_region 0
sv_contact “my@email.com”

sv_allow_lobby_connect_only 0
sv_steamgroup 000000 //Set this to your Steam Group ID, on the admin page for the group
sv_steamgroup_exclusive 1 //Allows only members of the steamgroup to join first, after that it is publicly joinable.

Please note, actual Steam Group ID replaced with same number of Zeros.
I'm trying to set this to my steam group, but have yet been able to see it listed under, "Group Servers". I know I've got the right ports open so maybe I've got the wrong group ID o.O. Can someone please tell me if it looks functional? Also, here's the run code I'm using:

Code:
set runcmd=c:\HLserver\l4d\srcds.exe +ip 00.00.00.00 -game left4dead -autoupdate

Please note, I've got my server's static IP listed where the zeros' are. It's a single server i'm trying to run in both co-op and vs for me and my mates.

Many Thanks!
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#18
Quote:There is a bug with fork right now where if you do not supply a map it will not start, however if you use only 1 server, or do not use the fork switch you do not need to supply a map.

By this do you mean "...do not supply a map IN THE STARTUP COMMAND..."

So in the scenario above where KrusT wants to use fork, running servers in two different modes - won't specifying a map cause problems (i.e. specifying a VS map would break Campaign mode, and vice versa)?
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#19
cmturner2 Wrote:
Quote:There is a bug with fork right now where if you do not supply a map it will not start, however if you use only 1 server, or do not use the fork switch you do not need to supply a map.

By this do you mean "...do not supply a map IN THE STARTUP COMMAND..."

So in the scenario above where KrusT wants to use fork, running servers in two different modes - won't specifying a map cause problems (i.e. specifying a VS map would break Campaign mode, and vice versa)?

Where did you find the quote from cause I searched the list and could not find it, and as far as I can remember it was mentioned that l4d servers would not start properly in fork mode unless a map had been specified. It does not matter what map you specify on the start line because it will either be changed by a lobby reservation, or by the mapcycle file.
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#20
Hi, ive tried to get l4d working on my linux machine but it wont work like it should
I´ve try to start 2 l4d Servers (1 Versus, 1 Coop), it works but only the Versus Server works. The Coop dont work.
Ive tried to change "MAP=l4d_vs_hospital01_apartment" to l4d_hospital01_apartment but then Versus wont work.

Ive used the init script post above with this settings

Quote:# Game options
IP='myip' # IP of the server
MAP='l4d_vs_hospital01_apartment' # Initial map to start
GAME='left4dead' # Game type (tf|cstrike|valve|hl2mp)
FORK='2' # of server instances
CLIENT='27005' # Client Ports
HOST='27015' # Host Ports
MATCH='27025' # Match Ports
SYSTEM='27035' # System Ports
STEAMPORT='27690'

# Server options string
OPTS="+clientport $CLIENT+## \
+hostport $HOST+## \
+matchmakingport $MATCH+## \
+systemlinkport $SYSTEM+## \
+exec server_##.cfg \
+map $MAP \
+ip $IP \
-steamport STEAMPORT+## \
-fork $FORK \
-netconport 90## \
-netconpassword password \
-game $GAME \
-autoupdate \
-pidfile $STEAM/$GAME/$NAME.pid"

server_01.cfg
Quote:hostname "Coop"
mapcycle mapcycle_coop.txt

server_02.cfg
Quote:hostname "Versus"
mapcycle mapcycle_vs.txt

mapcycle_coop.txt
Quote:l4d_farm01_hilltop
l4d_airport01_greenhouse
l4d_smalltown01_caves
l4d_hospital01_apartment

mapcycle_vs.txt
Quote:l4d_vs_farm01_hilltop
l4d_vs_hospital01_apartment

i didn´t see the problem Sad
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#21
Firefox005

in your command line, you are using several options im not familiar with; could you explain what they do or point me to info somewhere? i searched but couldnt find data on any of them.


matchmakingport
systemlinkport
steamport

thanks for any info/help on this!

regards,

mark
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#22
Hey mark those ports are deprecated (not needed anymore), they were accidently left in the PC version from the xbox version and would originally cause port conflicts when running more than 4 servers on the same ip, this was fixed a while ago and you can safely remove them from the command.
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#23
Firefox005 Wrote:Hey mark those ports are deprecated (not needed anymore), they were accidently left in the PC version from the xbox version and would originally cause port conflicts when running more than 4 servers on the same ip, this was fixed a while ago and you can safely remove them from the command.

thanks for the informative reply!!!

kinda odd, though, since matchmakingport and systemlinkport return a value in the rcon, and something is listening on the so called steamport udp ports.... i was concerned i needed to open the firewall for them.

mark
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