sv_allow_lobby_connect_only 0
sv_steamgroup 000000 //Set this to your Steam Group ID, on the admin page for the group
sv_steamgroup_exclusive 1 //Allows only members of the steamgroup to join first, after that it is publicly joinable.
Please note, actual Steam Group ID replaced with same number of Zeros.
I'm trying to set this to my steam group, but have yet been able to see it listed under, "Group Servers". I know I've got the right ports open so maybe I've got the wrong group ID o.O. Can someone please tell me if it looks functional? Also, here's the run code I'm using:
Code:
set runcmd=c:\HLserver\l4d\srcds.exe +ip 00.00.00.00 -game left4dead -autoupdate
Please note, I've got my server's static IP listed where the zeros' are. It's a single server i'm trying to run in both co-op and vs for me and my mates.
Quote:There is a bug with fork right now where if you do not supply a map it will not start, however if you use only 1 server, or do not use the fork switch you do not need to supply a map.
By this do you mean "...do not supply a map IN THE STARTUP COMMAND..."
So in the scenario above where KrusT wants to use fork, running servers in two different modes - won't specifying a map cause problems (i.e. specifying a VS map would break Campaign mode, and vice versa)?
Quote:There is a bug with fork right now where if you do not supply a map it will not start, however if you use only 1 server, or do not use the fork switch you do not need to supply a map.
By this do you mean "...do not supply a map IN THE STARTUP COMMAND..."
So in the scenario above where KrusT wants to use fork, running servers in two different modes - won't specifying a map cause problems (i.e. specifying a VS map would break Campaign mode, and vice versa)?
Where did you find the quote from cause I searched the list and could not find it, and as far as I can remember it was mentioned that l4d servers would not start properly in fork mode unless a map had been specified. It does not matter what map you specify on the start line because it will either be changed by a lobby reservation, or by the mapcycle file.
01-07-2009, 08:15 AM (This post was last modified: 01-07-2009, 08:21 AM by CvH.)
Hi, ive tried to get l4d working on my linux machine but it wont work like it should
I´ve try to start 2 l4d Servers (1 Versus, 1 Coop), it works but only the Versus Server works. The Coop dont work.
Ive tried to change "MAP=l4d_vs_hospital01_apartment" to l4d_hospital01_apartment but then Versus wont work.
Ive used the init script post above with this settings
Quote:# Game options
IP='myip' # IP of the server
MAP='l4d_vs_hospital01_apartment' # Initial map to start
GAME='left4dead' # Game type (tf|cstrike|valve|hl2mp)
FORK='2' # of server instances
CLIENT='27005' # Client Ports
HOST='27015' # Host Ports
MATCH='27025' # Match Ports
SYSTEM='27035' # System Ports
STEAMPORT='27690'
02-06-2009, 08:36 AM (This post was last modified: 02-06-2009, 08:37 AM by markg.)
Firefox005
in your command line, you are using several options im not familiar with; could you explain what they do or point me to info somewhere? i searched but couldnt find data on any of them.
Hey mark those ports are deprecated (not needed anymore), they were accidently left in the PC version from the xbox version and would originally cause port conflicts when running more than 4 servers on the same ip, this was fixed a while ago and you can safely remove them from the command.
02-06-2009, 10:04 AM (This post was last modified: 02-06-2009, 10:12 AM by markg.)
Firefox005 Wrote:Hey mark those ports are deprecated (not needed anymore), they were accidently left in the PC version from the xbox version and would originally cause port conflicts when running more than 4 servers on the same ip, this was fixed a while ago and you can safely remove them from the command.
thanks for the informative reply!!!
kinda odd, though, since matchmakingport and systemlinkport return a value in the rcon, and something is listening on the so called steamport udp ports.... i was concerned i needed to open the firewall for them.