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tf2 problem with cp maps
#1
Sorry if this is the wrong forum for this but I am running a Linux server so figured I'd post here.

I've been searching all over google last night and today for a fix but haven't found anything.

Problem is that on any cp map in TF2, the first round is fine, after the first it has a 5 minute 30 second setup timer. I've looked for a cvar and mp_ setting to change this but found nothing. Some people mentioned changing the mp_bonusroundtime to 0 and I have done that. Others say to set mp_enableroundwaittime to 0 and I've done that as well but still nothing.

I'm not using any admin mods or anything

server.cfg is as follows:

// server name
hostname "bla"

// rcon passsword
rcon_password "*********"

// Server password
//sv_password "<Private Server Password>"

// server cvars
mp_friendlyfire 0
mp_footsteps 1
mp_autoteambalance 1
mp_autoteambalance_delay 60 //Time after the teams become unbalanced to attempt to switch players
mp_autoteambalance_warning_delay 30 //Time after the teams become unbalanced to print a balance warning
mp_flashlight 0
mp_forcecamera 0
sv_alltalk 1
sv_pausable 0
sv_cheats 0
sv_consistency 1
sv_maxspeed 320
sv_voiceenable 1
mp_allowspectators 1
mp_chattime 10
sv_timeout 65
//Teams are unbalanced when one team has this many more players than the (0 disables)
mp_teams_unbalance_limit 2

//Enable timers to wait between rounds.
mp_enableroundwaittime 0
//Time after round win until round restarts
mp_bonusroundtime 0
//If non-zero, the current round will restart in the specified number of seconds
mp_restartround 0

//download cvars
sv_allowupload 0
sv_allowdownload 1
//net_maxfilesize 25 // Max download file size. Default is 15
sv_downloadurl "http://xxxx" //redirect download location
// bandwidth rates/settings
sv_minrate 8000
sv_maxrate 20000
decalfrequency 10
sv_maxupdaterate 66
sv_minupdaterate 10

// server logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0

// operation
sv_lan 0
sv_region 0

Any ideas?
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#2
This thread may help:

http://forums.srcds.com/viewtopic/5358
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#3
that thread is where i got the mp_bonusroundtime 0 that i mentioned in the post.
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#4
clone Wrote:Problem is that on any cp map in TF2, the first round is fine, after the first it has a 5 minute 30 second setup timer. I've looked for a cvar and mp_ setting to change this but found nothing. Some people mentioned changing the mp_bonusroundtime to 0 and I have done that. Others say to set mp_enableroundwaittime to 0 and I've done that as well but still nothing.

I had this exact same problem at my last LAN - put it down to a bug in the game (or at least that version). TF2 is now on v1.0.0.8, run an update see if the problem goes away now.
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#5
Muppet Wrote:I had this exact same problem at my last LAN - put it down to a bug in the game (or at least that version). TF2 is now on v1.0.0.8, run an update see if the problem goes away now.

just ran the updater, doesn't appear to have updated anything since last time but i'll check after work to see if it fixes the issue.
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#6
//Enable timers to wait between rounds.
mp_enableroundwaittime 0

set that to 1, it should fix it
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#7
Did you ever get this figured out? I am having the exact same problem.

clone Wrote:Sorry if this is the wrong forum for this but I am running a Linux server so figured I'd post here.

I've been searching all over google last night and today for a fix but haven't found anything.

Problem is that on any cp map in TF2, the first round is fine, after the first it has a 5 minute 30 second setup timer. I've looked for a cvar and mp_ setting to change this but found nothing. Some people mentioned changing the mp_bonusroundtime to 0 and I have done that. Others say to set mp_enableroundwaittime to 0 and I've done that as well but still nothing.

I'm not using any admin mods or anything

server.cfg is as follows:

// server name
hostname "bla"

// rcon passsword
rcon_password "*********"

// Server password
//sv_password "<Private Server Password>"

// server cvars
mp_friendlyfire 0
mp_footsteps 1
mp_autoteambalance 1
mp_autoteambalance_delay 60 //Time after the teams become unbalanced to attempt to switch players
mp_autoteambalance_warning_delay 30 //Time after the teams become unbalanced to print a balance warning
mp_flashlight 0
mp_forcecamera 0
sv_alltalk 1
sv_pausable 0
sv_cheats 0
sv_consistency 1
sv_maxspeed 320
sv_voiceenable 1
mp_allowspectators 1
mp_chattime 10
sv_timeout 65
//Teams are unbalanced when one team has this many more players than the (0 disables)
mp_teams_unbalance_limit 2

//Enable timers to wait between rounds.
mp_enableroundwaittime 0
//Time after round win until round restarts
mp_bonusroundtime 0
//If non-zero, the current round will restart in the specified number of seconds
mp_restartround 0

//download cvars
sv_allowupload 0
sv_allowdownload 1
//net_maxfilesize 25 // Max download file size. Default is 15
sv_downloadurl "http://xxxx" //redirect download location
// bandwidth rates/settings
sv_minrate 8000
sv_maxrate 20000
decalfrequency 10
sv_maxupdaterate 66
sv_minupdaterate 10

// server logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0

// operation
sv_lan 0
sv_region 0

Any ideas?
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#8
Brandje Wrote://Enable timers to wait between rounds.
mp_enableroundwaittime 0

set that to 1, it should fix it

I gave this a shot, but no dice.
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