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How to: "Networking for the Gamer" guide
#1
I compiled this guide from posts I made to the general WiC (World in Conflict) forum helping people to be able to HOST servers. I decided to turn it into a guide because a lot of the information is "generic" and as such will apply to all online games.

Here's the guide:
http://www.themonk.ca/Monk/Networking_for_the_Gamer_by_the_Monk.pdf

Also included in the guide is another (I noticed someone already posted a way to run servers as a windows "service") way to run game.exe's as a windows "service". The way I've described in my guide doesn't require registry editing and allows you to monitor (have the service restarted after a specific amount of time, should it crash) your service a little better.

Please feel free to distribute this guide, and make suggestions for future versions!


the Monk

xfire: the1monk

"the Wise learn to swim, by watching Fools drown." -- the Monk

EDIT:
updated the link to the guide.
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#2
Anyone finding this information helpful at all? I can revise it if people are finding the information too general (I tried to keep it simple).

the Monk
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#3
Looks ok Smile

Not much use for me since I don't use routers but I'm sure it will help people quite a bit into understanding routers/networking
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#4
Monk,

I didn't see this til now, but I think its pretty darn slick.

Kudos.
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#5
I AM ALIVE!
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Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#6
MjrNuT Wrote:Monk,

I didn't see this til now, but I think its pretty darn slick.

Kudos.


Thanks. If you or anyone else have any suggestions on what could be added to the guide I'll be glad to revise it.
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