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01-18-2008, 08:50 AM
(This post was last modified: 01-18-2008, 08:53 AM by Project_Entry.)
Hi,
I have just setup my first Dedicated server, and am a new user of the srcds app, so please excuse me if I ask really nooby questions. Apologies if i have posted this query in the wrong thread.
Anyway I just created a TF2 Dedicated server, and i have a query on a few lines which appear after i boot it up.
What do these lines mean:
" Particles: Missing 'particles/error.pcf' "
"exec: couldn't exec skill1.cfg" - (In regards to this line, what is the skill1.cfg do, and where would it be located?)
Also, am i able to control the Dedicated server in game, or do i have to alt-tab everytime i need to adjust something?
Thanks in advance
Project.
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Those errors always show up and can be ignored.
Also you can't run a server and play on it on the same computer.
Ingame control is usually done through RCon
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Drocona Wrote:Those errors always show up and can be ignored.
Also you can't run a server and play on it on the same computer.
Ingame control is usually done through RCon
i can run my dedicated server and play on it. but i dont know how to write admin commands(ex:changelevel xx) with game console. i just alt-tab and write them in dedicated server's screen. can u tell me how to use rcon
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01-22-2008, 04:02 PM
Ok, I seem to be doing something wrong. I have the config file created thanks to this thread but when I launch the server it doesn't read in the config file.
Here is the path\command I'm launching with:
e:\games\valve\hlserver\orangebox\srcds.exe -console -game tf -autoupdate
Any suggestions? As soon as I get this figured out I'll be able to run this as a Windows service.
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You have to launch a map to play on too:
Code:
e:\games\valve\hlserver\orangebox\srcds.exe -console -game tf +map cp_dustbowl
for example.
Also autoupdate does NOT work on windows!
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02-12-2008, 09:39 PM
(This post was last modified: 02-12-2008, 11:36 PM by Saphearo.)
Hey ive tried to make a server but i cant make it an internet server. It says internet in srcds but it only come up in the lan list. Me and my mates really want our own server. Ive tried forwarding the port but it takes away my internet connection
I also was wondering what the command is to reduce gravity
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The server will always show up in LAN, even when it's on the internet.
You have to do port-forwarding to get incoming connections to your server.
You can't change gravity without a mod since it's a locked cvar. Try installing source mod or beetlesmod.
~ Mooga ...w00t? - SRCDS.com on Twitter
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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Mooga Wrote:The server will always show up in LAN, even when it's on the internet.
You have to do port-forwarding to get incoming connections to your server.
You can't change gravity without a mod since it's a locked cvar. Try installing source mod or beetlesmod.
kk thx on portforward.com what game shoud i select, coz there is no team fortress 2
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ongun Wrote:Drocona Wrote:Those errors always show up and can be ignored.
Also you can't run a server and play on it on the same computer.
Ingame control is usually done through RCon
i can run my dedicated server and play on it. but i dont know how to write admin commands(ex:changelevel xx) with game console. i just alt-tab and write them in dedicated server's screen. can u tell me how to use rcon
Hi!
You have to specify rcon password in your server.cfg (configuration file). Next time you're ingame on your server just:
rcon_password PASSWORD in your steam console. If you want to e.g. change level, do rcon changelevel cp_dustbowl or something ^^
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Just a ? can i just cut/paste this to my server config and if not can i only paste the ones i want. I want alltalk on so i can justv paste the alltalk line to my config right.
Thanks
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I would recommend copying a whole file and editing it as needed.
However, yes: You can just enter the lines you would like.
~ Mooga ...w00t? - SRCDS.com on Twitter
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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03-14-2008, 10:05 PM
(This post was last modified: 03-14-2008, 10:05 PM by grahammason.)
Hi
Bit of help if you would please, I run TBR servers and i have never had a problem before but i cannot make the map change after 60 minuites it just goes on to overtime forever, it used to work but dont no more what am i doing wrong?? - her is a copy of the server config, its more than likley something stupid i have missed , hope you can help.
// your rcon password to log into the dev rcon console or HLSW rcon console
sv_rcon_banpenalty 5
// Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 10
// Max number of times a user can fail rcon authentication before being banned
// end rcon settings
// start cvars for balancing un-even teams
mp_autoteambalance 1
// 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_autoteambalance_delay 60
// Time (in seconds) after the teams become unbalanced to attempt to switch players
mp_autoteambalance_warning_delay 30
// Time (in seconds) after the teams become unbalanced to print a balance warning
mp_teams_unbalance_limit 2
// Teams are unbalanced when one team has this many more players than the other (0 disables)
// end cvars for balancing un-even teams
// start cvars for round and game times
mp_enableroundwaittime 1
// Enable or disable timers to wait between rounds. 0 is off 1 is on
mp_bonusroundtime 20
// Time after round win until round restarts (in seconds)
mp_restartround 1
// Time the current round will restart (in seconds)
mp_stalemate_timelimit 60
// Timelimit (in seconds) of the stalemate round
mp_timelimit 60
// game time per map in minutes
// end cvars for round and game times
// start cvars for win conditions
mp_maxrounds 1
// Max number of rounds to play before server changes maps
mp_winlimit 2
// Max number of rounds one team can win before a server changes maps
// end cvars for win conditions
// start client specific cvars
mp_forcecamera 3
// force dead clients to first person mode disabling freelook. 0 is off 1 is on
mp_allowspectators 1
// enable or disable spectators on the server. 0 is off 1 is on
mp_friendlyfire 0
// 0 is off and clients can do harm to team mates. 1 is on and players can kill or injure team mates
mp_footsteps 1
// footsteps on or off. 0 is off and 1 is on
sv_cheats 0
// allow cheats to be used by the client. 0 is off 1 is on
sv_timeout 300
// the amount of time in seconds that a client is booted for no input
sv_maxspeed 320
// the maximun speed a client can move at
sv_consistency 1
// Force clients to pass a consistency check for critical files before joining server. 0 is off 1 is on
decalfrequency 10
// the pause in seconds between a decal being sprayed
// end client specific cvars
// start cvars for communication
sv_voiceenable 1
// allow players to use a microphone. 0 is off 1 is on
sv_alltalk 0
// toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off
mp_chattime 10
// players can chat for this amount of time (in seconds) after a game is over
// end cvars for communication
// start download cvars
sv_allowupload 1
// allow custom decals to be uploaded. 0 is off 1 is on
sv_allowdownload 1
// allow files to be downloaded from the server. 0 is off 1 is on
net_maxfilesize 65
// Max download file size. Default is 15
sv_downloadurl "66"
//redirect download location
// end download cvars
// start bandwidth rates/settings
sv_minrate 20000
sv_maxrate 30000
decalfrequency 10
sv_maxupdaterate 100
sv_minupdaterate 66
sv_mincmdrate 66
sv_maxcmdrate 100
// end bandwidth rates/settings
// start server logging
log on
// enable or disable server logging. on is on off is off
sv_logbans 1
// Log server bans in the server logs
sv_logecho 1
// Echo log information to the console. 0 is off 1 is on
sv_logfile 0
// Log server information in the log file. 0 is off 1 is on
sv_log_onefile 1
// log everything in one file
// end server logging
// start cvars for general operation
sv_lan 0
// is this an internet or LAN server. 0 is internet 1 is LAN
sv_region 3
// server location. -1 is the world, 0 is USA east coast, 1 is USA west coast, 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_contact tbrclan@gmail.com
// contact email for sysop
sv_pausable 0
// enables or disables whether the server can be paused. 0 is off 1 is on
sv_pure 1
// forces all clients on the server to use content that matches what is on the server. 0 is off 1 is on
sv_pure_kick_clients 1
// kicks clients that do not have content that matches what is on the server
// end cvars for general operation
// start execute ban files
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip
// end execute ban files
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05-19-2008, 06:20 AM
(This post was last modified: 05-19-2008, 07:21 AM by Lyian.)
Mooga Wrote:The server will always show up in LAN, even when it's on the internet.
You have to do port-forwarding to get incoming connections to your server.
Im having this same issue. It doesnt show up in the main server listing on the internet, and ive forwarded the port to the right computer. (im going over portfoward right now tho.)
ok.. that didnt work, i even read the thread and tryed turning off the firewall and exposing the comp to the dmz. Still only shows up in local.
Aaand not it wont even start at ALL "Couldn't allocate any server IP port" i rebooted and its working again and has showed up in the list... gawd i hate how windows works sometimes.
Also, i get
"exec:couldn't exec ctf_2fort.cfg"
It doesnt exist, so where would i put one, and what are the commands that would go in it?
Thanks for this thread.
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You don't need a ctf_2fort.cfg
If the server is on your LAN, YOU will not see it on the internet, only on the LAN.
Other, however, should be able to see it on the internet if they are not connected to the LAN. Make sure they use your external IP to connect.
~ Mooga ...w00t? - SRCDS.com on Twitter
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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One of my friends owns/runs a TF2 server and would like to add custom maps and remove some of the valve maps that he doesn't like (Granary, CTF Well etc.). But for some reason the server isn't reading the map rotation file and the custom maps aren't appearing and the maps he removed aren't leaving. How can we fix this?
PS: I also have the RCON password so if there is any way of doing it through the RCON please let me know.
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