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high CPU load Low fps :(
#1
hi i have just purchased a dedicated server and started to bring it online.. Using srcds, mani admin and zblock max. Its running at 100 tick

I am seeing very high CPU loads with just 14 people connected. And using net_graph i started to notice the rates dropping from 100 to sometimes 10 when the server was full Sad

The spec of the macine is

P4 2.8GHz
1 Gig ram ...

surely i can rim more than 14 people stably on this ??? By typing rcon stats i notice the servers fps drop from 512 when empty to 30 - 80 quite alot making gameplay very hard as you can imagine ?

What causes fps to drop ? CPU load is very high but sometimes 60% cpu has given me 15 FPS ???

thanks
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#2
hello ,

i've excatly the same pb.... i've already not found a solution , perhaps bring off the hyperthreading on mine.
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#3
no idea if i even have hyper threading ?

i have just run a stats command on my old non dedicated server with 2 people on there cpu load is like 0.5 etc...
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#4
just been testing some more...

using hlsw when 1 client connects (in spectate mode) cpu goes to 6% when another client connects it goes to 12%.. Each client is taking 6% of my CPU is this correct ?
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#5
it shouldnt, I have a P4 2.8 GHZ too 1gig ram, it runs almost 40 player slots @ 100 tick
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#6
thats what i was hopeing to run ! Sad
i have dropped server down to 66 tick, 256 fps and now the stats command gets

12:31:14 CPU In Out Uptime Users FPS Players
53.61 40330.46 90910.22 1566 8 21.77 13

can someone perhaps take a look for me Sad
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#7
Are you using srcdsfpsboost.exe or have you got windows media player opened?
If not do so, it gives an FPS boost, as in that stat screen it's at 21 FPS, which is too low, you need 100 FPS minimum for a 100 tick server.
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#8
yes i am running pingboost which runs at a 512 fps until the server starts filling up... then at round starts etc i notice it dropping to 20-30 until people start dying and then it goes back up again ? What causes the FPS drop ?
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#9
bit of an update but still not looking good...

turned of pingboost today to test realy and all looked well at first Big Grin

had 10 players connected and only saw 10% CPU load and a steady fps (even though it was only 66) server ran fine etc most of the time infact cpu load was 0-5% however another 2 people connected (12 clients) and suddenly cpu through roof again. I now see with 2 extra clients 60% cpu load until a few people die then it settles at 0-5% again... FPS also dropping at this point to 30 even though cpu hasn't gone about 60% Sad is someting a miss here ??
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#10
Did you ever resolve this? I'm having the same EXACT Problem! I'M running Windows 2003 Business Server Edition with dual 2.8 GHz Xeon Processors and 2 GB of Ram. More than enough to handle multiple servers I would think, but not here!

Thanks!
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I not perfect and try to learn from every failure, yours and mine.
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#11
sadly not Sad no one could help not even the server provider Sad in the end i had to bite the bullet and run just 20 men @ 100 tick it even struggles at that tbh but does play without any noticeable lag ! For the same money though would could have 2 x 20 men 66 tick which would be better though Sad

Where is yours hosted ?
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#12
I currently have 3 CS:S servers running on my home server. My home is Comcast.net's cable service. I have the highest speed setup they offer at 8 MB download and 768 upload. Initially I wasn't achieving the 512 upload they say they provide and feel that's probably where my high ping issues come from. That's been corrected as well so I'm curious to see how it works now.

All the servers small running on this machine are small; one 3-slot hosting a shooting range for practice, one 8-slot for sniper and pistol training and one 12-slot scrim server. All are 66-tick now. I haven't pushed them back to capacity yet after making some updates to them. I plan to do that this week to test the new settings.

I also pay for 2-servers at http://www.gameservers.com  both are 20 slot public servers. They're a good provider and the servers are smooth as glass. Both are 66-tick. I just can't afford the 100-tick servers because I pay for everything myself. The people who play on my servers love them at 66-tick and I think 100-tick is overated personally. I've never seen the benefits while playing on them. But that's just me.

I'll let you know how these new setting do when I load the servers up.

Take care.. Mike
About Me:
I help people who at least try to help themselves. Please use the "Search" button before posting a new topic.
If you post, give us the info we need from the "READ ME FIRST" sticky at the top of each thread!

I'm here to share my experiences to help others. If I'm wrong about something, don't hold it against me, educate me.
I not perfect and try to learn from every failure, yours and mine.
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#13
hey, i seam to be lead towards high CPU load not being able to coap hence the FPS drop. I doubt its to do with the line tbh. When i ran a server at home soon as i hit 8 people the pings went too 500 but FPS stayed the same !Thats line issues lol

i presume you meant gameservers.com above ^ just looking now.

i have mailed them to ask if i can have 2x normal servers instead of the dedicated box now as i am paying double the money for a poorer service Sad
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#14
Thanks, your absolutely right, I was mixing up my words. The high pings would be likely related to the low upload bandwidth issue I described. The CPU load is another story.

I've made some changes like I said and will let you know how it goes witht he FPS loss issue. Have a great day!

Mike
About Me:
I help people who at least try to help themselves. Please use the "Search" button before posting a new topic.
If you post, give us the info we need from the "READ ME FIRST" sticky at the top of each thread!

I'm here to share my experiences to help others. If I'm wrong about something, don't hold it against me, educate me.
I not perfect and try to learn from every failure, yours and mine.
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