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Any chance of running 4 Tick100 servers with 18 players per server?
The thing I'm concerned about is the Linux loadbalancing. Anyone using this kind of setup and running something similar?
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On a dual dualcore Opteron >> Yes (starting from dual 265 setup this should work fine: 2 x 1,8 Ghz per CPU).
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Hollanda why do you bother answering posts with a flame.
If you have nothing to say than say nothing
Not What the hell are you talking about or my personal favorite Impossible.
DA
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Hollanda is right tho,
servers above 20 players will never reach a good 100 tickrate, it's a known issue. While everything might look ok if you check stats and stuff, it is not ingame, there is weird lag and gameplay isn't smooth. No-one really knows where it comes from.