03-12-2008, 07:04 AM
bluestreak101 Wrote:Triple corrected!Drocona Wrote:FPS = Frames per Second. It's tells you how many times per second the CPU "thinks".
Also did you notice how old this thread is?
Sorry I just have to correct you there. FPS = Frames per second yes, but what it is is how many times the picture is shown on your screen.
e.g: Films you see in the cinema generally run at 24 FPS same goes with UK TV (hence the reason you get black lines across a CRT TV when you try to record it with a camera)
In SRCDS the FPS only really shows the average fps the users can expect to get whilst playing
It doesnt sow how many times the CPU thinks at all...
The higher the FPS though the smoother the gameplay will be
Yeah thats what most FPS is, but there is two types of FPS in srcds hosting. The one your talking about was client-side but the one Drocona was talking about was server-side. Humans can see past like 26 FPS so the higher the FPS the smoother the gameplay is wrong. Each frame, SRCDS gathers information and thinks what its going to do. Then each tick it sends the information to the client. Thats why higher FPS doesnt require higher bandwidth but tickrate does.
You are both right just slight misunderstanding I think
bluestreak101 Wrote:In SRCDS the FPS only really shows the average fps the users can expect to get whilst playingCept for that lol. Who told you that?
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