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New FPS booster + source code

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trepje Offline
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Post: #1
New FPS booster + source code
I've written a small windows service to boost srcds FPS. You can just install it then forget about it - it auto starts on bootup and as it's a service doesn't need to be minimized. The source code is included.

http://www.gascot.plus.com/demos/fmmtimersvc.zip

Feel free to use and let me know what you think Smile
(This post was last modified: 06-28-2007 07:42 PM by trepje.)
06-28-2007 05:16 AM
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Wrathlonz Offline
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Post: #2
RE: New FPS booster + source code
Anyone try this yet ?
06-30-2007 07:14 AM
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Drocona Offline
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Post: #3
RE: New FPS booster + source code
No I haven't, seem ok tho, nothign wrong with the sourcecode Smile

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06-30-2007 07:50 PM
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ZMD89 Offline
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Post: #4
RE: New FPS booster + source code
what does it boost the fps too?
07-03-2007 03:14 AM
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Flyberius Offline
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Post: #5
RE: New FPS booster + source code
What I dont get is how it does it really. Not doubting it at all just really curious. Does it oodle all the power it can for a system? Do you recomend it for multiple SRCDS on one box? A batch I had earlier ran an FPS booster, is that a good thing because if I have 3 servers it will load 3 boosters. Will only one will open or will 3 open and cause problems or am I just getting to worried.
07-03-2007 06:48 PM
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trepje Offline
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Post: #6
RE: New FPS booster + source code
I perhaps should have mentioned what it does exactly... it is essentially doing the same as any other method of boosting fps (e.g. open media player or use srcdsfpsboost.exe) which is alter the multimedia timer resolution, meaning apps have a "finer grained" clock to check from. It applies it to the system as a whole, so if you open multiple servers on one box they are all boosted.
It will not improve fps compared to those other methods, I wrote it purely as a way of boosting all servers on a box without having to leave a program open to do it. I have been running it on 3 server boxes of my own for around a week now.
07-03-2007 07:24 PM
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ZMD89 Offline
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Post: #7
RE: New FPS booster + source code
if im running at around 256fps right now, what will it boost it to? gimme an estimate
07-04-2007 07:36 AM
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Muppet Offline
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Post: #8
RE: New FPS booster + source code
ZMD89 Wrote:if im running at around 256fps right now, what will it boost it to? gimme an estimate

Depends what you put your max_fps is set to. >512 = 512 FPS. AFAIK, you can't get 1000 fps without some other modifications which i don't know too much about.
07-04-2007 07:55 AM
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Drocona Offline
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Post: #9
RE: New FPS booster + source code
You shouldn't run 1000 FPS anyway so set fps_max to like 700 and you'll get 512 FPS Smile

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(This post was last modified: 07-07-2007 07:32 PM by Drocona.)
07-04-2007 05:20 PM
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EdwardTobia Offline
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Post: #10
RE: New FPS booster + source code
works well nice stuff!
07-06-2007 07:57 PM
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RattleSoft Offline
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Post: #11
RE: New FPS booster + source code
So I presume this is open source? Could it be included in other applications?
07-08-2007 05:11 AM
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Drocona Offline
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Post: #12
RE: New FPS booster + source code
The source code is included within the package, no legal notices whatsoever but I'm sure if you ask the maker he'd be honored Smile

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07-08-2007 09:12 AM
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manofphat Offline
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Post: #13
RE: New FPS booster + source code
I'd like to hear some more opinions on how this is working for some?
Also, this may be a pretty newbish question but is it possible that this performs better than the srcdsfpsbooster?

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07-15-2007 11:40 AM
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vigor Offline
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Post: #14
RE: New FPS booster + source code
Didn't work on Windows 2003 Web Edition for me for some reason.

Kept getting some error, does this have any dependencies?

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07-20-2007 11:59 AM
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imp22b Offline
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Post: #15
RE: New FPS booster + source code
vigor Wrote:Didn't work on Windows 2003 Web Edition for me for some reason.

Kept getting some error, does this have any dependencies?

I also have the same problem except i have x64 i believe
(This post was last modified: 08-14-2007 09:05 AM by imp22b.)
08-14-2007 08:44 AM
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