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New FPS booster + source code
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trepje
Newbie
Posts: 3
Joined: Jun 2007
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New FPS booster + source code
I've written a small windows service to boost srcds FPS. You can just install it then forget about it - it auto starts on bootup and as it's a service doesn't need to be minimized. The source code is included.
http://www.gascot.plus.com/demos/fmmtimersvc.zip
Feel free to use and let me know what you think
(This post was last modified: 06-28-2007 07:42 PM by trepje.)
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| 06-28-2007 05:16 AM |
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Wrathlonz
Newbie
Posts: 5
Joined: Jun 2007
Reputation: 0
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RE: New FPS booster + source code
Anyone try this yet ?
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| 06-30-2007 07:14 AM |
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Drocona
Retired Administrator
Posts: 5,181
Joined: Mar 2005
Reputation: 22
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| 06-30-2007 07:50 PM |
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ZMD89
Junior Member
Posts: 18
Joined: Jun 2007
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RE: New FPS booster + source code
what does it boost the fps too?
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| 07-03-2007 03:14 AM |
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Flyberius
Junior Member
Posts: 34
Joined: Jun 2007
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RE: New FPS booster + source code
What I dont get is how it does it really. Not doubting it at all just really curious. Does it oodle all the power it can for a system? Do you recomend it for multiple SRCDS on one box? A batch I had earlier ran an FPS booster, is that a good thing because if I have 3 servers it will load 3 boosters. Will only one will open or will 3 open and cause problems or am I just getting to worried.
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| 07-03-2007 06:48 PM |
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trepje
Newbie
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Joined: Jun 2007
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RE: New FPS booster + source code
I perhaps should have mentioned what it does exactly... it is essentially doing the same as any other method of boosting fps (e.g. open media player or use srcdsfpsboost.exe) which is alter the multimedia timer resolution, meaning apps have a "finer grained" clock to check from. It applies it to the system as a whole, so if you open multiple servers on one box they are all boosted.
It will not improve fps compared to those other methods, I wrote it purely as a way of boosting all servers on a box without having to leave a program open to do it. I have been running it on 3 server boxes of my own for around a week now.
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| 07-03-2007 07:24 PM |
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ZMD89
Junior Member
Posts: 18
Joined: Jun 2007
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RE: New FPS booster + source code
if im running at around 256fps right now, what will it boost it to? gimme an estimate
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| 07-04-2007 07:36 AM |
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Muppet
Senior Member
Posts: 700
Joined: May 2007
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RE: New FPS booster + source code
ZMD89 Wrote:if im running at around 256fps right now, what will it boost it to? gimme an estimate
Depends what you put your max_fps is set to. >512 = 512 FPS. AFAIK, you can't get 1000 fps without some other modifications which i don't know too much about.
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| 07-04-2007 07:55 AM |
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Drocona
Retired Administrator
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| 07-04-2007 05:20 PM |
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EdwardTobia
Member
Posts: 57
Joined: Feb 2006
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RE: New FPS booster + source code
works well nice stuff!
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| 07-06-2007 07:57 PM |
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RattleSoft
Junior Member
Posts: 13
Joined: Jun 2007
Reputation: 0
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RE: New FPS booster + source code
So I presume this is open source? Could it be included in other applications?
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| 07-08-2007 05:11 AM |
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Drocona
Retired Administrator
Posts: 5,181
Joined: Mar 2005
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| 07-08-2007 09:12 AM |
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vigor
Regular Member
Posts: 105
Joined: Jan 2005
Reputation: 0
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RE: New FPS booster + source code
Didn't work on Windows 2003 Web Edition for me for some reason.
Kept getting some error, does this have any dependencies?
Game Server Administration Services
Linux & Windows performance specialist.
http://www.viGeek.net
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| 07-20-2007 11:59 AM |
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imp22b
Junior Member
Posts: 10
Joined: Jul 2007
Reputation: 0
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RE: New FPS booster + source code
vigor Wrote:Didn't work on Windows 2003 Web Edition for me for some reason.
Kept getting some error, does this have any dependencies?
I also have the same problem except i have x64 i believe
(This post was last modified: 08-14-2007 09:05 AM by imp22b.)
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| 08-14-2007 08:44 AM |
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