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Lowering the tic rate should help.
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fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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Thanks for the reply.
Anything that can work w/o having to restart the servers?
How do you think 33tick vs 66tick compares for tf2?
I myself never noticed any difference
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I never notice much. However some people claim to see a difference.
Tick rate much be set in the command line afaik.
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fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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U have never seen any defference between 33, 66 and 100 tick in CSS or TF2
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10-10-2008, 06:00 PM
(This post was last modified: 10-10-2008, 06:00 PM by css.)
Obviously he meant 10 Mb/s (=10 Mbps) and not 10 MB/s (=80 Mbps). You can host about 80-100 players (10-15 kB/s = 80-120 kbps per player) with 10 Mbit line.
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Note that the values in whispers guide date back to early 2006 and are nowhere near the current usage.
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the server logs the usage, and it was peaking like at 9.87
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Drocona: Yea, but CS/CSS are 2+ years old so it must apply to those
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No, that's the thing, there have been a lot of changes in the source engine over the years.
I used to be able to run 50 100tick slots on a P4 2.8Ghz, then some time later I could hardly get that done on a core of the E6600, and these days 40 100 tick slots will fit an E6600 core better.