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Just wondering if anyone would have a clue whats the usual inbound to outbound bandwidth ratios with games like css and tf2. I'm currently pricing up bandwidth and one of the options is that you get charged for inbound traffic and get unlimited outbound.
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There isn't a ratio for it, since it depends on the amount of players and the tickrate.
1 player can send maybe 1-2KB/s on 33 tick while the incoming traffic from the server to the client is 3KB/s
10 players send 30KB/s combined and the incoming will be around 3KB/s per slot too.
The higher you go the more it will be, usually inbound traffic is never measured at all in the hosting business, it will only confuse people and it's really hard to calculate what you need. Nobody cares for inbound traffic on servers and the above is one of the following reasons, it's about what the server does, not what the client does.(incoming server traffic = done by client, outgoing from server = done by the server)
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you're getting a good deal no matter what if you are only charged for inbound. most of the game server traffic (VERY rough ratio is 3:1) is outbound, so if they are only charging you for inbound you are ahead.
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not rly if its only 3:1 they offer $1.10/GB both ways, and $4.80/GB for inbound with unlimited out
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04-22-2008, 12:46 AM
(This post was last modified: 04-22-2008, 12:47 AM by Drocona.)
lol, have a website of that, that sounds really weird...
Also WTF! 1.10 per GB O_o If you have like 4 popular TF2 servers you have to pay 2000$....