02-03-2008, 11:29 PM
I have a windows tf2 server and am having problems with huge delay between maps I have no ideal how to fix this a little help please and thanks fellas
delay between map change
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02-03-2008, 11:29 PM
I have a windows tf2 server and am having problems with huge delay between maps I have no ideal how to fix this a little help please and thanks fellas
02-04-2008, 01:25 AM
Define "delay" please
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02-04-2008, 03:43 AM
from the end of a map to the start of a new one it seems very excessive to me compared to other servers
I have mani mod running and that is all for mods
02-04-2008, 04:07 AM
Whats your hard drive speed?
realchamp Wrote:Hazz Wrote:Has someone helped you on these forums? If so, help someone else Mooga Wrote:OrangeBox is a WHORE.
02-04-2008, 04:55 AM
· Intel Xeon 2.4 GHZ dual processor
· 2 Gigs DDR PC-3200 · 80 Gig 7200 RPM hard drive · Windows 2003 server · 100/1000 Network Interface Card (NIC)
02-04-2008, 05:15 AM
Well the hard drive is not the problem. How many servers are you running?
realchamp Wrote:Hazz Wrote:Has someone helped you on these forums? If so, help someone else Mooga Wrote:OrangeBox is a WHORE.
02-04-2008, 06:52 AM
well that is the problem it is a rented server and no clue what is on it
02-04-2008, 06:52 AM
but it runs great during game play
02-04-2008, 08:08 AM
Hmm that probably means that the gsp is overloading their servers.
Just curious, who did you rent from? realchamp Wrote:Hazz Wrote:Has someone helped you on these forums? If so, help someone else Mooga Wrote:OrangeBox is a WHORE.
02-04-2008, 03:32 PM
Post your server.cfg
I'm guessing your chat time is set to like 15 or something.
~ Mooga ...w00t? - SRCDS.com on Twitter
Please do not PM me for server related help fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
02-05-2008, 09:33 AM
// this is your server name as shown in the server list
hostname "" sv_password "" // your server password. a pair of double quotes means it is not set and anyone can join // start rcon settings rcon_password "" // your rcon password to log into the dev rcon console or HLSW rcon console sv_rcon_banpenalty 5 // Number of minutes to ban users who fail rcon authentication sv_rcon_maxfailures 10 // Max number of times a user can fail rcon authentication before being banned // end rcon settings // start cvars for balancing un-even teams mp_autoteambalance 1 // 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands mp_autoteambalance_delay 60 // Time (in seconds) after the teams become unbalanced to attempt to switch players mp_autoteambalance_warning_delay 30 // Time (in seconds) after the teams become unbalanced to print a balance warning mp_teams_unbalance_limit 2 // Teams are unbalanced when one team has this many more players than the other (0 disables) // end cvars for balancing un-even teams // start cvars for round and game times mp_enableroundwaittime 1 // Enable or disable timers to wait between rounds. 0 is off 1 is on mp_bonusroundtime 60 // Time after round win until round restarts (in seconds) mp_restartround 30 // Time the current round will restart (in seconds) mp_stalemate_timelimit 240 // Timelimit (in seconds) of the stalemate round mp_timelimit 30 // game time per map in minutes // end cvars for round and game times // start cvars for win conditions mp_maxrounds 5 // Max number of rounds to play before server changes maps mp_winlimit 4 // Max number of rounds one team can win before a server changes maps // end cvars for win conditions // start client specific cvars mp_forcecamera 0 // force dead clients to first person mode disabling freelook. 0 is off 1 is on mp_allowspectators 1 // enable or disable spectators on the server. 0 is off 1 is on mp_friendlyfire 0 // 0 is off and clients can do harm to team mates. 1 is on and players can kill or injure team mates mp_footsteps 1 // footsteps on or off. 0 is off and 1 is on sv_cheats 0 // allow cheats to be used by the client. 0 is off 1 is on sv_timeout 180 // the amount of time in seconds that a client is booted for no input sv_maxspeed 320 // the maximun speed a client can move at sv_consistency 1 // Force clients to pass a consistency check for critical files before joining server. 0 is off 1 is on decalfrequency 10 // the pause in seconds between a decal being sprayed // end client specific cvars // start cvars for communication sv_voiceenable 1 // allow players to use a microphone. 0 is off 1 is on sv_alltalk 0 // toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off mp_chattime 10 // players can chat for this amount of time (in seconds) after a game is over // end cvars for communication // start download cvars sv_allowupload 1 // allow custom decals to be uploaded. 0 is off 1 is on sv_allowdownload 1 // allow files to be downloaded from the server. 0 is off 1 is on net_maxfilesize 15 // Max download file size. Default is 15 sv_downloadurl "" //redirect download location // end download cvars // start bandwidth rates/settings sv_minrate 20000 sv_maxrate 30000 decalfrequency 10 sv_maxupdaterate 100 sv_minupdaterate 66 sv_mincmdrate 66 sv_maxcmdrate 100 // end bandwidth rates/settings // start server logging log on // enable or disable server logging. on is on off is off sv_logbans 0 // Log server bans in the server logs sv_logecho 1 // Echo log information to the console. 0 is off 1 is on sv_logfile 0 // Log server information in the log file. 0 is off 1 is on sv_log_onefile 0 // log everything in one file // end server logging // start cvars for general operation sv_lan 0 // is this an internet or LAN server. 0 is internet 1 is LAN sv_region 0 // server location. -1 is the world, 0 is USA east coast, 1 is USA west coast, 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa sv_contact email@here // contact email for sysop sv_pausable 0 // enables or disables whether the server can be paused. 0 is off 1 is on sv_pure 1 // forces all clients on the server to use content that matches what is on the server. 0 is off 1 is on sv_pure_kick_clients 1 // kicks clients that do not have content that matches what is on the server // end cvars for general operation // start execute ban files exec banned_user.cfg exec banned_ip.cfg // end execute ban files
02-05-2008, 11:46 AM
you can try changing the chattime to like 5... or is your server having a huge delay when you're at the loading screen saying "server changing level" or whatever
02-05-2008, 12:29 PM
Code: mp_chattime 10 As frogert15 says, changing that to 5 or less might help. However, THIS WILL BRAKE BEETLESMOD'S MAP CHANGES if you use BeetlesMod.
~ Mooga ...w00t? - SRCDS.com on Twitter
Please do not PM me for server related help fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation. |
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