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Team Fortress 2/Dedicated Server updated
#1
Quote:Required updates to Team Fortress have been released. Please run
hldsupdatetool to receive them. The specific changes include:

- Fixed certain crashes with paged pool memory
- Added a warning for when paged pool memory is low
- Fixed some prediction errors with player avoidance
- Fixed columns and row bunching up in server browser
- Fixed a rare bug where the wrong launcher.dll was being used to launch
the game
- Fixed teleporter/spawn doorway exploit

Jason

Bit late on this update - LANing at weekend.

If you have a modded server.dll or server_i486.so file - it may no longer work. Here are the replacements:

OUT OF DATE go to http://forums.srcds.com/viewtopic/5319

v1.0.0.4 as of 09/10/07


32 Players server_i486.so (Linux):

http://youngteam.eu/files/tf2/v1.0.0.4/server_i486.so.bz2 (thanks to kilorat for providing patch - see link below)

http://rat.org/tf2/32players.html

32 Players server.dll (Windows):

http://youngteam.eu/files/tf2/v1.0.0.4/server.dll.zip


How-To

Back-up your existing server_i486.so or server.dll from /tf2/bin before replacing.

After you've replaced the file, go to /tf2/cfg/valve.rc and open this file in notepad or something similar. Add:

Code:
maxplayers 32

and add the usual:

Code:
+maxplayers 32

in your startup parameters.
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#2
There was an update to both Client and Server (server side not mandatory) last night. Not sure if the server part included updating the server.dll and server_i486.so.

Either way, i've patched and updated the first post to include the latest versions of both files.
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