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Team Fortress 2/Dedicated Server updated
Team Fortress 2/Dedicated Server updated
Posts: 700
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10-08-2007, 09:38 PM
(This post was last modified: 10-10-2007, 09:21 AM by Muppet .)
Quote: Required updates to Team Fortress have been released. Please run
hldsupdatetool to receive them. The specific changes include:
- Fixed certain crashes with paged pool memory
- Added a warning for when paged pool memory is low
- Fixed some prediction errors with player avoidance
- Fixed columns and row bunching up in server browser
- Fixed a rare bug where the wrong launcher.dll was being used to launch
the game
- Fixed teleporter/spawn doorway exploit
Jason
Bit late on this update - LANing at weekend.
If you have a modded server.dll or server_i486.so file - it may no longer work. Here are the replacements:
OUT OF DATE go to http://forums.srcds.com/viewtopic/5319
v1.0.0.4 as of 09/10/07
32 Players
server_i486.so (Linux):
http://youngteam.eu/files/tf2/v1.0.0.4/server_i486.so.bz2 (thanks to kilorat for providing patch - see link below)
http://rat.org/tf2/32players.html
32 Players
server.dll (Windows):
http://youngteam.eu/files/tf2/v1.0.0.4/server.dll.zip
How-To
Back-up your existing server_i486.so or server.dll from /tf2/bin before replacing.
After you've replaced the file, go to /tf2/cfg/valve.rc and open this file in notepad or something similar. Add:
and add the usual:
in your startup parameters.
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10-10-2007, 12:03 AM
(This post was last modified: 10-10-2007, 12:04 AM by Muppet .)
There was an update to both Client and Server (server side not mandatory) last night. Not sure if the server part included updating the server.dll and server_i486.so.
Either way, i've patched and updated the first post to include the latest versions of both files.
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