Hey guys,
I saw a post a little bit a go, but I can not find it, I just remember the guy talking about having lag and it skipping when he was playing. Well I have the same problem, my cs1.6 servers have no problems when all servers are full. But my cs source servers have that lag/skip issue.
The cpu load is down, mem is got a gig free still.
I remember he said something about writecache should be disable and I/O 32 bit enabled. If that is true can you tell me how to do that so I can see if that fixes my lag/skip issue.
Thanks for the help,
Frank
BTW here is this if you need it
uname -a
Linux localhost.localdomain 2.6.9-5.0.5.ELsmp #1 SMP Wed Apr 20 00:16:40 BST 2005 i686 i686 i386 GNU/Linux
ldd --version
ldd (GNU libc) 2.3.4
Copyright © 2004 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Written by Roland McGrath and Ulrich Drepper.
I saw a post a little bit a go, but I can not find it, I just remember the guy talking about having lag and it skipping when he was playing. Well I have the same problem, my cs1.6 servers have no problems when all servers are full. But my cs source servers have that lag/skip issue.
The cpu load is down, mem is got a gig free still.
I remember he said something about writecache should be disable and I/O 32 bit enabled. If that is true can you tell me how to do that so I can see if that fixes my lag/skip issue.
Thanks for the help,
Frank
BTW here is this if you need it
uname -a
Linux localhost.localdomain 2.6.9-5.0.5.ELsmp #1 SMP Wed Apr 20 00:16:40 BST 2005 i686 i686 i386 GNU/Linux
ldd --version
ldd (GNU libc) 2.3.4
Copyright © 2004 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Written by Roland McGrath and Ulrich Drepper.