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Problem with the ports.
#1
Hello.

I have a problem with the ports on SRCDS. I have Vista incase that maybe the problem. I don't know. I've set up servers before and never had this kind of problem. It really baffles me.

So I've installed SRCDS, updated and downloaded what was required. Configured the server.cfg

Code:
Server.cfg
// ********************
// DEFAULT SETTINGS
// ********************

IP 88.81.137.246
Hostport 27015

// ***************
// GENERAL SETTINGS
// ***************

hostport 27015                       // The port of the server (default is 27015)
hostname "F33r |Test|"        // Name of server
sv_lan 0                             // Change it to 1 if you want a LAN only Server
sv_region 3                          // Europe
rcon_password "pass"                 // Password for most things
// sv_password "password"            // To make a private server
sv_contact email@address.com        // The contacts email address
  
// ***************
// GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT
// ***************

mp_buytime 3            // Sets the amount of minutes players are able to buy
mp_startmoney 16000      // Sets the amount of starting money, max=16000
mp_c4timer 20           // Sets the amount of secs before C4 explodes
mp_flashlight 1         // 1 enables flashlight, 0 disables it
mp_footsteps 1          // 1 enables hearing footsteps, 0 disables it
mp_falldamage 1         // Falling damage, || 1 = enable 0 = disable
mp_hostagepenalty 3     // Sets the number of hostages a player can kill before they are booted from the server. || 0 is disabled
mp_freezetime 2         // Sets the seconds before players can move in the beginning of a round
sv_maxspeed 320         // Max speed users can run at || Default = 320
sv_gravity 800          // Server gravity, less = higher jumping. || Default = 800
sv_maxvelocity 3500     // Maximum velocity an object can have ingame || Default= 3500
sv_turbophysics 1       // Mow you can stand on barrels, tables, and push/pull them by +use
phys_pushscale 3        // changes gravity physics when shooting something as it blows back X times further
sv_pushaway_force 30000 // 30000 is the default value, Lower= harder to move Higher= easier to move)  

// ***************
// Advanced RCON
// ***************

sv_rcon_banpenalty 10
sv_rcon_maxfailures 10
sv_rcon_minfailures 5
sv_rcon_minfailuretime 30

// ***************
// TIME, WIN & ROUND SETTINGS
// ***************

mp_timelimit 40  // Timelimit is how many minutes for a map.
mp_winlimit 0    // When a team reaches this amount of wins it has won the map. || 0=disabled
mp_maxrounds 0   // When two teams finish playing this amount of rounds the map ends || 0=disabled
mp_roundtime 5   // Round time, in minutes. After this amount of minutes has passed || a scenario win is awarded. Min 1, Max 9

// ***************
// TEAMBALANCING
// ***************

mp_autoteambalance 1 // Toggles the forcing of clients to join teams to make it balanced. 1=on and 0=off
mp_limitteams 0      // There can be a tolerance of 1 person more on 1 team before autoteambalance kicks in

// ***************
// FF & TEAMKILL & IDLE
// ***************

mp_friendlyfire 0        // Toggles friendly fire 1=on and 0=off
mp_tkpunish 1            // Toggles the forcing of a player to sit out the next round if he has tked
mp_autokick 1            // Kick idle team-killing players. 1=on and 0=off
mp_spawnprotectiontime 5 // Kick players who team-kill within this many seconds of a round restart.
sv_timeout 40            // After this many seconds without a message from a client, the client is dropped

// ***************
// SPECTATORS
// ***************

mp_allowspectators 1 // toggles whether the server allows spectator mode or not. 1=on and 0=off
mp_forcecamera 0     // Restricts spectatorcamera view for dead players. 1=on and 0=off

// ***************
// SET RATES
// ***************

sv_maxrate 9999              // Max bandwidth rate allowed on server, 0=unlimited, max=20000
sv_minrate 5000             // Min bandwidth rate allowed on server, 0=unlimited, 4000=good to keep dialup gamers off the server
sv_maxupdaterate 100        // Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max
sv_minupdaterate 10         // Minimum updates per second that the server will allow, increasing this will take more CPU power
decalfrequency 60           // The user can only spray their spray every x seconds
fps_max 500                 // Frame rate limiter
sv_unlag 1                  // Enable lag compensation
sv_maxunlag 1                    // Maximum lag compensation
sv_logsdir D:\SRCDS\cstrike\logs // The directory where the logs will be saved

// ***************
// DOWNLOAD
// ***************

sv_downloadurl ""                                 // Your download host...
sv_allowdownload 1                                      // Allow clients to download files
sv_allowupload 1                                        // Allow clients to upload customizations files like logospray files
net_maxfilesize 100                                     // Max size for users to download is 100MB

// ***************
// LOGGING
// ***************

log on           // SERVER LOGGING, creates a logfile (needed for statsprograms), "log off" to turn off logging
sv_logbans 1     // Log server bans in server logs
sv_logecho 0     // Echo log information to the consol (makes lots of spam)
sv_logfile 1     // Log server information to a log file
sv_log_onefile 1 // Log everything in one file


// ***************
// CHEATS & PAUSE
// ***************

sv_cheats 0   //Enable cheats || 1 = on 0 = off
sv_pausable 0 // disable clients' ability to pause the server

// ***************
// OTHER SETTINGS
// ***************

mp_chattime 5    // Amount of seconds players can chat after the game is over
sv_voiceenable 1 // VOICE disabled, if you want VOICE enabled then change 0 into 1
sv_consistency 0 // Enables users to pass certain conistency byass ceck (eg. Scope overaly) || 1 = on 0 = off
sv_alltalk 1     // Enables talking to Live people when Dead

// ***************
// Ammo
// ***************

ammo_338mag_max 100     // awp
ammo_357sig_max 5000    // p228
ammo_45acp_max 5000     // ump45, mac10, usp
ammo_50AE_max 5000      // deagle
ammo_556mm_box_max 1000 // m249
ammo_556mm_max 600      // galil, sg552, famas, m4a1, sg550
ammo_57mm_max 5000      // p90, fiveseven
ammo_762mm_max 600      // scout, ak47, g3sg1, aug
ammo_9mm_max 5000       // mp5navy, tmp, glock, elite
ammo_buckshot_max 1280  // m3, xm1014

// ***************
// EXEC FILES
// ***************

exec banned_user.cfg
exec mani_server.cfg

echo ***************
echo ***************
echo SERVER.CFG LOADED
echo ***************
echo ***************

// ***************
// END OF FILE
// ***************

And use this
Code:
-console -game cstrike +map cs_office -port 27015 -maxplayers 20 -autoupdate

So I go to gametiger.com and put in my IP address //88.81.137.246//
And I get something like three servers, two aren't working and the one that does is like a completely random port.
88.81.137.246:27292

If you need anymore information, let me know.
But I'm really stuck and have no idea what to do next.[/code]
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#2
remove hostpost from your server.cfg
When you type status into the server, what port does it say it is running on?
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#3
I removed hostpost from the server.cfg.

When I type status into the server I get the following; udp/ip: 192.168.2.2:27015


LAN works perfectly. I can join through there. My ports are forwarded and I checked through canyouseeme.org just incase it was my router not forwarding them.
I only have one firewall installed, Windows Firewall which is disabled. My Firewall on the router is also disabled.

On my favourites the server appeared. But the message of 'Server is not responding.' where the player names would be.
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#4
I am having the same problem with a garrys mod server, I have hosted many servers before, and never had a problem. I updated the firmware on my DIR-655 and everything, still no luck. The command console even says server added successfully (im guessing thats the server list) Still after 7 hours of working on this, still no luck =/
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#5
girsnoopy Wrote:I am having the same problem with a garrys mod server, I have hosted many servers before, and never had a problem. I updated the firmware on my DIR-655 and everything, still no luck. The command console even says server added successfully (im guessing thats the server list) Still after 7 hours of working on this, still no luck =/


After further investigation it seems that the ports are not forwarding, even when DMZ is enabled, would comcast be blocking these ports?
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#6
girsnoopy Wrote:
girsnoopy Wrote:I am having the same problem with a garrys mod server, I have hosted many servers before, and never had a problem. I updated the firmware on my DIR-655 and everything, still no luck. The command console even says server added successfully (im guessing thats the server list) Still after 7 hours of working on this, still no luck =/


After further investigation it seems that the ports are not forwarding, even when DMZ is enabled, would comcast be blocking these ports?

Do you mind dude? My problem has nothing to do with port forwarding and you're sorta detouring the subject of where I need help. Try unplugging your router for 20 seconds and then plug it back in, see if that works. Sometimes your router needs to be restarted aftering opening ports and stuff. If that doesn't work, it could be your router itself. But seriously, if thats not working for you can you please open another thread?
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#7
Remove the IP command too, you can't bind an IP to a computer that doe not own the IP.
Your external IP is owned by your router, only your router can use it.

And I'm gonna say it, it IS a router problem (or firewall/software), these random port issues always show up when the router is incorrectly configured or simply not doing its job.
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#8
I have had that problem with my D-Link to, I had to restart my router through the web-interface AFTER having the server up.. then it would actually show my external ip.
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#9
I went out this evening and bought a new DIR-655 to see if it was the router. It must be a configuration problem because when I directly connected the server to the modem it showed up just fine. I have pics of what some of my current settings are, I have tried DMZ, disabling SPI, and opening 27000-27047.

Any more ideas?


Attached Files
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.jpg   port2.jpg (Size: 88.9 KB / Downloads: 7)
.jpg   port3.jpg (Size: 84.12 KB / Downloads: 6)
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