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2000 & 3000 FPS?
#16
I don't usually post in the Linux forums, but this just sounds like complete bull Toungue

Only recently did we get the equipment (read CPU power) available to run ACTUAL stable 1000FPS servers. Now most GSP's I know don't own this equipment and sell normal servers as if they are 1000FPS, which they are not!

Now, 2000 and 3000 FPS are out of the question, of course you can run at those high timer resolutions but you won't ever be able to get it stable (not on the servers anyway).
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http://forums.srcds.com/viewtopic/5114
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#17
.. FPS we are talking Frames per second?

if so why are you even trying to get such high FPS you wouldnt see any difference in 150 fps and 2000 fps.

Ohh and while im having a little rant dont belive that bullshit "the human eye can only see 24fps" The human eye is not a video device the light is processed in a whole different way.
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#18
only get stable 500 fps with Windows... interesting.
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#19
2fast Wrote:.. FPS we are talking Frames per second?

if so why are you even trying to get such high FPS you wouldnt see any difference in 150 fps and 2000 fps.

Ohh and while im having a little rant dont belive that bullshit "the human eye can only see 24fps" The human eye is not a video device the light is processed in a whole different way.

The FPS we talk about here are a different type than that we talk about in games and such. It's like the think rate of the CPU (frames processed per second). The more it does, the more fluent and exact the calculations are.
In case of server FPS, you'd want the highest for best performance, and it's really noticeable.
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#20
hmm what do you look for?

I've played with it a little with rcon fps_max... setting it from the default (300) and 0 (like 970)... and in game, it felt exactly the same
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#21
I think you will start to notice it, when it's a more resource needed map(like de_inferno, de_rush_v2, de_wanda).

And with a x amount of players.
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#22
I've seen stable 2000 & 3000 FPS servers... I've rcon statted them fastly and they're stable with 10+ players, so I know it's possible. My QUESTION was that how can I achieve this with Linux? I have a linux box, I use it for my clan, currently have all three of my HL2 pub, HL2 priv, and HL1 priv running at 1000 FPS. I mean if I can get more, then why not?
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#23
Use FreeBSD. That's your best chance in getting that high of FPS.
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#24
Only FreeBSD?
I'm sure it could be done with any OS.
Should just need a custom kernel?
Let me know if I'm wrong on that part.
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#25
ubuntu has gotten 1000 fps out of box and if you messed with it you could get that high of an fps
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#26
Drocona Wrote:The FPS we talk about here are a different type than that we talk about in games and such. It's like the think rate of the CPU (frames processed per second). The more it does, the more fluent and exact the calculations are.
In case of server FPS, you'd want the highest for best performance, and it's really noticeable.

Yeah so I found out. Smile

ClanWoof,

Im just about to install Gentoo Linux which allows a fully customized kernal based on the servers hardware etc no reason why this cant be pushed up high but ill let you know.
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#27
Drocona Wrote:
2fast Wrote:.. FPS we are talking Frames per second?

if so why are you even trying to get such high FPS you wouldnt see any difference in 150 fps and 2000 fps.

Ohh and while im having a little rant dont belive that bullshit "the human eye can only see 24fps" The human eye is not a video device the light is processed in a whole different way.

The FPS we talk about here are a different type than that we talk about in games and such. It's like the think rate of the CPU (frames processed per second). The more it does, the more fluent and exact the calculations are.
In case of server FPS, you'd want the highest for best performance, and it's really noticeable.
I dont agree with you Drocona.
Players can't feel the diffrence between 150fps and 1000fps on the server.

I'd say that every FPS above server TICKRATE is of no use.
The srcds only makes calculations once per TICK anyway, as long as the FPS is higher than the TICKRATE.

"During each tick, the server processes incoming user commands, runs a physical simulation step, checks the game rules, and updates all object states. "
So what do the other "unused FPS's" do?
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#28
janne Wrote:I dont agree with you Drocona.
Players can't feel the diffrence between 150fps and 1000fps on the server.

I'd say that every FPS above server TICKRATE is of no use.
The srcds only makes calculations once per TICK anyway, as long as the FPS is higher than the TICKRATE.

"During each tick, the server processes incoming user commands, runs a physical simulation step, checks the game rules, and updates all object states. "
So what do the other "unused FPS's" do?

The information your talking about is a false rumor that comes from a fake email from a "valve employee"

Anyone who says there is no difference between 150FPS and 1000FPS is either not good enough at the game to notice a difference, or is not trying to see the difference.

There are thousands of gamers who are actively involved in CAL and CEVO who ONLY use 500 or 1000 FPS servers because of the performance gain. I really do not see how those thousands of players could be fooled by the company's "marketing scams"

I mean honestly... you guys really think 1000FPS is a marketing scam? That is a laugh!

How can all of those thousands of CAL/CEVO players tell a difference in the performance of 1000FPS if it is a marketing scam?

To a casual public gamer, the difference is hard to notice because they usually aren't good enough to recognize it. But to a competitive gamer who takes the game very seriously, and considers themselves skilled, there is a difference.
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#29
If you record a demo and then watch the demo afterwards, you can change a setting in your console to view the hitboxes while watching the demo.

If you do 250FPS, 500FPS, and then 1000FPS, you can see very clearly that the hitboxes do not keep up with the models on the lower FPS settings. But on 1000FPS the hitboxes keep up with the models the best.

I've experienced this in-game while playing as well. On 500FPS I can shoot behind people and kill them, not significantly behind them, only by a small amount.

And, if I peak from behind a box, after I stop peaking, the enemy can shoot and still kill me. They kill me where I USED TO BE, not where I currently am on my screen. That is because at 250/500 FPS the hitboxes are not keeping up with the actual models... on 1000 FPS the server is much better about this and it almost ceases to happen.

-
A good example is on de_dust2 at bombsite B (CS:Source). On the platform in the back of bombsite B there are boxes you can crouch behind. Well, if I quickly peak up, then hide again by crouching - the enemy can shoot at me right after I crouch down - and kill me. Even though on my screen I am crouched and hidden - to the server I am still visible since my hitbox is behind my model. This is very annoying.

However in casual public servers it is not a major concern or noticeable to most players. But in competitive play with very skilled and professional gamers (CAL/CEVO) it is a major concern because the enemy can shoot behind you and still kill you.

Please pay more attention before you keep telling people there is no difference.

There are almost 100 companies in the USA selling boosted servers 500/1000fps... there has to be a difference or so many of these companies would not be in business.

A few companies ONLY sell 1000 FPS servers... I mean come on guys, this isn't a scam, there is a difference.

I'm not sure if you're expecting 1000 FPS to scratch your back, cook you eggs in the morning, and more... lol. The difference isn't HUGE. It's small, but it does matter to a competitive gamer in CAL/CEVO.
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#30
And sorry this is my 3rd reply but i feel strongly on this matter...

I think some of the people spreading these rumors that there is no difference past 100 FPS (because of the tickrate rumor), are people representing companies who do NOT sell boosted servers, and therefor they want people to think the other companies are ripping them off. That is not true... anyone who takes the game seriously and really tries hard can and will notice a difference.

For 1... ping is lower when you raise the FPS

2... it's smoother when your shooting

and the hitbox thing i mentioned in my previous reply
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