SRCDS Steam group


PC-2100 RAM and P4-based HT Xeons still acceptable?
#1
Hello,
I'm planning on building a Garry's Mod "server hosting clan" (somewhat comparable to GTFO Gaming and the like) and I'm probably going to buy an older server and get it colocated in Germany rather than renting one there/here since I'm low on money and can't afford Windows Server 2003 - I'd use an unused WinXP license of mine and tweak it over some weeks before getting it online.

The server has two Xeons, either two of these or two of these.

And the RAM is 2GB PC-2100 RAM, I don't know more about it. Other specs are definitely good enough.

So, can you run three 12sl. GMod (note it's GMod, not any other Src game) at a tickrate of 66 or 100 on this without it lagging? Does someone of you know?
(No web servers etc. will be run on that machine, only remote desktop and the game servers)
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#2
DrDaxxy Wrote:Hello,
I'm planning on building a Garry's Mod "server hosting clan" (somewhat comparable to GTFO Gaming and the like) and I'm probably going to buy an older server and get it colocated in Germany rather than renting one there/here since I'm low on money and can't afford Windows Server 2003 - I'd use an unused WinXP license of mine and tweak it over some weeks before getting it online.

The server has two Xeons, either two of these or two of these.

And the RAM is 2GB PC-2100 RAM, I don't know more about it. Other specs are definitely good enough.

So, can you run three 12sl. GMod (note it's GMod, not any other Src game) at a tickrate of 66 or 100 on this without it lagging? Does someone of you know?
(No web servers etc. will be run on that machine, only remote desktop and the game servers)

I run a 24 slot TF2 server on a 3.0Ghz Xeon and it runs just fine. CPU usage a is a little high, but it rarely goes about 80%. Be sure to turn off HT. I tried a 2.4Ghz, but that was a little iffy. I would guess GMod should run fine, I suspect TF2 requires more power.
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#3
Thank you Smile
Do you run Windows or Linux? 66 tickrate or 100? Oh, and what's so bad about HT?
I'm quite sure GMod requires more resources since games often contain way more, more complex and poorly made physical contraptions, supports scripting and is based on the Orange Box engine.
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#4
DrDaxxy Wrote:Thank you Smile
Do you run Windows or Linux? 66 tickrate or 100? Oh, and what's so bad about HT?
I'm quite sure GMod requires more resources since games often contain way more, more complex and poorly made physical contraptions, supports scripting and is based on the Orange Box engine.

i run linux, tf2 only runs at 66 tick as far as i know. ht off seems to give me slightly better performance, i would guess its because its because there is less context switching and ht isn't "true" multicore. as far as i know, srcds is not multi-threaded, so the context switching is just useless overhead.
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#5
I think it is since SrcDS seems to benefit from multiple cores.
Well, gonna benchmark it when the server runs, maybe it's different when you already have two cores.
How fast is your RAM? PC-2100 too?
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#6
DrDaxxy Wrote:I think it is since SrcDS seems to benefit from multiple cores.

doubtful, its not multi-threaded. more than one core is only helpful when running a single application instance if its multi-threaded. i have the pc1600 variant of the last generation xeons. memory bandwidth is not as important as cpu power in this case.
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