09-06-2008, 04:30 PM
The image on the left is the original map look before I execute a config file (exec server.cfg for example) and on the right is after.
It seems that this only occurs when the config file contains lines that change settings, config files that only restart a round do not turn the world dark. This also only seems to happen on a few maps, mainly surf_greatriver_fix (which is shown in the screenshots above.)
The world turns dark on a dedicated linux server running sourcemod, but also occurs on a standard listen server.
Below is an example of a config file that turns the world black. If anyone could help me out with why the world turns black and how to fix it, that would be great.
Code:
// MR15 config - created by Twelve-60
// WarMod
wm_match_config "mr15.cfg"
wm_max_rounds "15"
wm_overtime "1"
wm_overtime_max_rounds "3"
wm_overtime_start_money "10000"
mp_tkpunish "0"
mp_footsteps "1"
mp_fraglimit "0"
mp_maxrounds "0"
mp_freezetime "10"
mp_fadetoblack "0"
mp_buytime "0.25"
mp_startmoney "800"
mp_friendlyfire "1"
mp_dynamicpricing "0"
mp_autoteambalance "0"
mp_spawnprotectiontime "0"
mp_hostagepenalty "0"
mp_roundtime "1.75"
mp_forcerespawn "1"
mp_forcecamera "1"
mp_falldamage "1"
mp_flashlight "0"
mp_limitteams "0"
mp_chattime "10"
mp_timelimit "0"
mp_autokick "0"
mp_winlimit "0"
mp_playerid "1"
mp_c4timer "35"
sv_timeout "30"
sv_alltalk "0"
sv_pausable "0"
sv_cheats "0"
sv_consistency "1"
sv_voiceenable "1"
sv_pausable "0"
sv_footsteps "1"
sv_gravity "800"
sv_friction "4"
sv_accelerate "5"
sv_airaccelerate "10"
sv_stopspeed "75"
sv_stepsize "18"
sv_maxspeed "320"
phys_timescale "1"
phys_pushscale "1"
mp_allowspectators "1"
sv_specaccelerate "5"
sv_specnoclip "1"
sv_specspeed "3"
mp_weaponstay "0"
mp_decals "200"
decalfrequency "10"
breakable_multiplayer "1"
say Match Config Loaded