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		Hi all, 
I would like to know if some things are wrongor not:
 
Code:
 // server namehostname "Max'Source Dedicated"
 sv_lan 0
 
 // rcon passsword
 rcon_password "XXXXXXX"
 
 // Server password
 sv_password ""
 
 
 // server cvars
 mp_friendlyfire 1
 mp_footsteps 1
 mp_autoteambalance 1
 mp_autokick 0
 mp_flashlight 0
 mp_tkpunish 1
 mp_forcecamera 0
 sv_alltalk 0
 sv_pausable 0
 sv_cheats 0
 sv_consistency 1
 sv_allowupload 1
 sv_allowdownload 1
 sv_maxspeed 320
 mp_limitteams 2
 mp_hostagepenalty 5
 sv_voiceenable 1
 mp_allowspectators 1
 mp_chattime 10
 sv_timeout 65
 
 // round specific cvars
 mp_freezetime 6
 mp_roundtime 5
 mp_startmoney 800
 mp_c4timer 45
 mp_fraglimit 0
 mp_maxrounds 0
 mp_winlimit 0
 mp_playerid 0
 mp_spawnprotectiontime 5
 
 // bandwidth rates/settings
 sv_minrate 0
 sv_maxrate 20000
 decalfrequency 10
 //Do not change these settings
 sv_maxupdaterate 75
 sv_minupdaterate 10
 
 // server logging
 log off
 sv_logbans 0
 sv_logecho 1
 sv_logfile 1
 sv_log_onefile 0
 
 // operation
 sv_lan 0
 sv_region 255
 
 // execute ban files
 exec banned_user.cfg
 exec banned_ip.cfg
 exec mani_server.cfg
 exec mani_quake_sounds.cfg
 exec bot.cfg
 
Thx
 
After the best command line to start at 12 players
	
		
	 
	
	
	
		
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		Umm... what's the question exactly? Use the default config file and you're OK. You can control the number of maximum players on the server with "-maxplayers XX" startup parameter.
	 
		
	 
	
	
	
		
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		08-28-2008, 09:10 PM 
(This post was last modified: 08-28-2008, 09:12 PM by max216.)
	
	 
		i've found the server.cfg topic, I'll gonna do some tests
	 
		
	 
	
	
	
		
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		Here's my server.cfg. You can use it if you want. 
Code:
 /////////////////////////********************//
 //*Main Server Config*//
 //********************//
 ////////////////////////
 
 
 hostname "" //Hostname for server.
 //sv_password ""                    //Server password for entry into multiplayer games
 //ip 192.168.100.100                    //Overrides IP for multihomed hosts (just backup, not needed)
 //hostport 27015                    //Host game server port (just backup, not needed)
 //motdfile motd.txt                                //The MOTD file to load
 //maplistfile maplist.txt                //File to load maplist from
 //mapcyclefile mapcycle.txt                            //File to load mapcycle from
 sv_lan 0                        //Server is a lan server (no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc.)
 //sv_downloadurl "http://mysite.com/cstrike"        //Location from which clients can download missing files (don't use if you don't have webspace)
 net_maxfilesize 100                     // Max size for users to download is 100MB
 fps_max 600
 mp_dynamicpricing 0
 
 
 ////////////////////
 //****************//
 //*sv_downloadurl*//
 //****************//
 ////////////////////
 
 
 sv_downloadurl "http://yourwebsite/css/"
 
 
 //////////
 //******//
 //*RCon*//
 //******//
 //////////
 
 
 rcon_password "password"                //remote console password
 sv_rcon_banpenalty 5                    //Number of minutes to ban users who fail rcon authentication
 sv_rcon_maxfailures 20                    //Max number of times a user can fail rcon authentication before being banned
 sv_rcon_minfailures 20                    //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
 sv_rcon_minfailuretime 20                //Number of seconds to track failed rcon authentications
 
 
 ////////////////////////
 //********************//
 //*Main Game Settings*//
 //********************//
 ////////////////////////
 
 
 mp_restartgame 1                    //If non-zero, game will restart in the specified number of seconds
 mp_roundtime 5                        //How many minutes each round takes.
 mp_autokick 0                        //Kick idle/team-killing players
 mp_timelimit 0                        //game time per map in minutes
 mp_winlimit 0                        //max number of rounds one team can win before server changes maps
 mp_maxrounds 0                        //max number of rounds to play before server changes maps
 mp_fraglimit 0                        //max number of kills to get before server changes maps
 mp_allowspectators 1                    //toggles whether the server allows spectator mode or not
 mp_buytime 1000000                    //How many minutes after round start players can buy items for.
 mp_freezetime 5                        //how many seconds to keep players frozen when the round starts
 decalfrequency 0                    //Amount of time in seconds a player can spray their decal
 mp_friendlyfire 0                    //Allow friendly fire
 mp_falldamage 1                        //Will players be damaged when they fall a certain distance
 mp_footsteps 1                        //Makes clients hear footsteps of eachother
 mp_flashlight 1                        //Allow the flashlight to be used
 mp_forcecamera 0                    //Restricts spectator modes for dead players
 mp_fadetoblack 0                    //fade a player's screen to black when he dies
 mp_chattime 15                        //amount of time players can chat after the game is over
 mp_startmoney 2000                    //amount of money each player gets when they join the game
 mp_c4timer 40                        //how long from when the C4 is armed until it blows
 mp_tkpunish 0                        //Will a TK'er be punished in the next round?  {0=no,  1=yes}
 mp_hostagepenalty 0                    //Terrorist are kicked for killing too much hostages
 mp_spawnprotectiontime 5                //Kick players who team-kill within this many seconds of a round restart.
 mp_playerid 0                        //Controls what information player see in the status bar: 0 all names, 1 team names, 2 no names
 
 
 ///////////////////
 //***************//
 //*Team Settings*//
 //***************//
 ///////////////////
 
 
 mp_autoteambalance 1                    //Server automatically changes players to even teams
 mp_defaultteam 0                    //What is the default team to join?
 mp_humanteam any                    //Restricts human players to a single team {any, CT, T}
 mp_limitteams 2                        //Max # of players 1 team can have over another (0 disables check)
 mp_teamoverride 1                    //Allow server to regulate teams
 
 
 ////////////
 //********//
 //*System*//
 //********//
 ////////////
 
 
 sv_contact                         //Contact email for server sysop
 sv_region 1                        //The region of the world to report this server in.0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world.
 sv_cheats 0                        //Allow cheats on server
 sv_pausable 0                        //Is the server pausable.
 sv_filterban 1                        //Set packet filtering by IP mode
 sv_forcepreload 0                    //Force server side preloading.
 sv_allowdownload 1                    //Allow clients to download files
 sv_allowupload 1                    //Allow clients to upload customizations files
 sv_maxrate 30000                    //Max bandwidth rate allowed on server, 0 == unlimited
 sv_minrate 10000                    //Min bandwidth rate allowed on server, 0 == unlimited
 sv_maxupdaterate 100                    //Maximum updates per second that the server will allow (don't change this)
 sv_minupdaterate 20                    //Minimum updates per second that the server will allow (don't change this)
 sv_unlag 1                        //Enables player lag compensation
 sv_maxunlag 1                        //Maximum lag compensation in seconds
 sv_unlag_debug 0                    //Debugs lag compensation
 sv_alltalk 1                        //Players can hear all other players, no team restrictions
 sv_footsteps 1                        //Play footstep sound for players
 sv_voiceenable 1                    //Enables voice talking ingame
 //sv_voicecodec vaudio_miles                //Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
 sv_voicecodec vaudio_speex
 sv_timeout 65                        //After this many seconds without a message from a client, the client is dropped
 
 
 /////////
 //*****//
 //*Bot*//
 //*****//
 /////////
 
 
 bot_chatter normal
 bot_defer_to_human 1
 bot_difficulty 1                    // 1- Easy  2- hard  3- Impossible
 bot_join_after_player 1
 bot_prefix ""                        // Bots get this infront of their name (-[Im-A-Bot]- Shawn)
 //bot_quota 0                            // Maximum amount of bots that join the game
 //bot_quota_mode normal
 bot_auto_vacate 1                    // Bots automatically leave the server to make room for players
 bot_auto_follow 1                    // Bots follow human players
 bot_allow_rogues 1                    // Allow bots to go their own way
 bot_eco_limit 2000                    // Bots won't buy anything when cash is below this amount
 bot_all_weapons
 bot_allow_grenades 1
 bot_allow_machine_guns 1
 bot_allow_pistols 1
 bot_allow_rifles 1
 bot_allow_shotguns 1
 bot_allow_snipers 1
 bot_allow_sub_machine_guns 1
 bot_join_team any
 
 
 /////////////
 //*********//
 //*Logging*//
 //*********//
 /////////////
 
 
 log on                            //Creates a logfile (Enable= on Disable= off)
 sv_logfile 1                        //Log server information in the log file.
 sv_logsdir "C:\srcds\cstrike\logs"    //Folder in the game directory where server logs will be stored.
 sv_logecho 0                        //Echo log information to the console.
 sv_log_onefile 0                    //Log server information to only one file.
 sv_logbans 1                        //Log server bans in the server logs.
 sv_logdownloadlist 1                    //Log files to download.
 sv_deltaprint 0                        //Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
 
 
 //////////
 //******//
 //*Ammo*//
 //******//
 //////////
 
 
 //ammo_338mag_max 30                         // awp
 //ammo_357sig_max 50                         // p228
 //ammo_45acp_max 120                         // ump45, mac10, usp
 //ammo_50AE_max 35                           // deagle
 //ammo_556mm_box_max 200                     // m249
 //ammo_556mm_max 120                         // galil, sg552, famas, m4a1, sg550
 //ammo_57mm_max 100                          // p90, fiveseven
 //ammo_762mm_max 120                         // scout, ak47, g3sg1, aug
 //ammo_9mm_max 120                           // mp5navy, tmp, glock, elite
 //ammo_buckshot_max 32                       // m3, xm1014
 //ammo_flashbang_max 20                     // flash gernade
 //ammo_hegrenade_max 20                     // gernade
 //ammo_smokegrenade_max 20                     // smoke gernade
 
 
 ////////////////
 //************//
 //*EXEC Files*//
 //************//
 ////////////////
 
 
 exec autoexec.cfg
 exec banned_user.cfg
 exec banned_ip.cfg
 writeid
 writeip
 
 
 /////////////
 //*********//
 //*Plugins*//
 //*********//
 /////////////
 
 
 //////////////
 //**********//
 //*ManiLoad*//
 //**********//
 //////////////
 
 
 exec mani_server.cfg
 
 
 echo *******************
 echo *******************
 echo *SERVER.CFG LOADED*
 echo *******************
 echo *******************
 
 
 /////////////////
 //*************//
 //*END OF FILE*//
 //*************//
 /////////////////
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		You can not "f*ck" up a server with the cfg file. If the server works it works. The cfg files are just as the extension kinda tells, things you can configure so the server runs like you want it to. You can't really do anything wrong in there (with one exception, the rates, if you set them too low your server will lag like shit   )
	
		
	 
	
	
	
		
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		Drocona Wrote:You can not "f*ck" up a server with the cfg file. If the server works it works. The cfg files are just as the extension kinda tells, things you can configure so the server runs like you want it to. You can't really do anything wrong in there (with one exception, the rates, if you set them too low your server will lag like shit  ) 
yes ok, I have understand, I have kept my cfg who is ok for now
	 
		
	 
	
	
	
		
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		hey guys, a basic question ??
 I'm at the same place to my server, I just have to just to join with the lan IP of my server computer its ok. But if I want to connect from other place with internet whats Ip I must use ? in the end of my server promt I have 2 line like master server XXX.XXX.X.XXX:XXXXX x2 and it don't work lol
 
		
	 
	
	
	
		
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		The one that shows when you go to this website on the server:http://www.whatismyip.com
		
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