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Srcds.exe doesn't launch
#1
I liked the GUI so I clicked on the Srcds.exe in C:\srcd\orangebox\ and I had a Garry's mod server working (as a test). I exited it and awhile later I wanted to make a TF2 server and now it won't launch, at all. Not even using the Run tool.

This is on Windows XP SP2. And yes I updated AFTER the Heavy update.Sad

EDIT: Ok now i got it to work by going to run and "C:\srcds\orangebox\srcds.exe -game tf" but it only makes a lan server Sad I have ports 27005, 27015, and 27020 forwarded.
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#2
did you define a map?
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#3
Mooga Wrote:did you define a map?

Well doing the command stated above opens the GUI.

If I do the console version it completely ignores my server.cfg and names the server "Team Fortress," and it is also a LAN game :*(
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#4
do you have it installed in the same orangebox folder as garrysmod? If yes theirs your problem
~ trewq
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#5
It's always going to show up as a LAN game if you are on the LAN.
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#6
Mooga Wrote:It's always going to show up as a LAN game if you are on the LAN.

What to you mean? I can host a listen server (and it won't be lan) in garry's mod by forwarding my ports.
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#7
ok now when i do the console one it says it can't exicute my server.cfg, but its in the tf\cfg folder and it called server.cfg. I think this is probably the issue. It also says it can't execute ctf_2fort.cfg. I can join the game on my other computer (since its still making a lan game) and it works fine (except for the fact that its lan). This is the command i do to get the console one up

Quote:c:\srcds\orangebox\srcds.exe -console -game tf +map ctf_2fort +maxplayers 16

And this is my server.cfg:

Quote:// this is your server name as shown in the server list
hostname "Thrawn server"

sv_password ""
// your server password. a pair of double quotes means it is not set and anyone can join

// start rcon settings

rcon_password "BLA BLA BLA BLA"
// your rcon password to log into the dev rcon console or HLSW rcon console
sv_rcon_banpenalty 5
// Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 10
// Max number of times a user can fail rcon authentication before being banned

// end rcon settings

// start cvars for balancing un-even teams

mp_autoteambalance 1
// 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_autoteambalance_delay 60
// Time (in seconds) after the teams become unbalanced to attempt to switch players
mp_autoteambalance_warning_delay 30
// Time (in seconds) after the teams become unbalanced to print a balance warning
mp_teams_unbalance_limit 2
// Teams are unbalanced when one team has this many more players than the other (0 disables)

// end cvars for balancing un-even teams

// start cvars for round and game times

mp_enableroundwaittime 1
// Enable or disable timers to wait between rounds. 0 is off 1 is on
mp_bonusroundtime 20
// Time after round win until round restarts (in seconds)
mp_restartround 20
// Time the current round will restart (in seconds)
mp_stalemate_timelimit 120
// Timelimit (in seconds) of the stalemate round
mp_timelimit 30
// game time per map in minutes

// end cvars for round and game times

// start cvars for win conditions

mp_maxrounds 4
// Max number of rounds to play before server changes maps
mp_winlimit 3
// Max number of rounds one team can win before a server changes maps

// end cvars for win conditions

// start client specific cvars

mp_forcecamera 0
// force dead clients to first person mode disabling freelook. 0 is off 1 is on
mp_allowspectators 1
// enable or disable spectators on the server. 0 is off 1 is on
mp_friendlyfire 0
// 0 is off and clients can do harm to team mates. 1 is on and players can kill or injure team mates
mp_footsteps 1
// footsteps on or off. 0 is off and 1 is on
sv_cheats 0
// allow cheats to be used by the client. 0 is off 1 is on
sv_timeout 300
// the amount of time in seconds that a client is booted for no input
sv_maxspeed 320
// the maximun speed a client can move at
sv_consistency 1
// Force clients to pass a consistency check for critical files before joining server. 0 is off 1 is on
decalfrequency 10
// the pause in seconds between a decal being sprayed

// end client specific cvars

// start cvars for communication

sv_voiceenable 1
// allow players to use a microphone. 0 is off 1 is on
sv_alltalk 1
// toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off
mp_chattime 10
// players can chat for this amount of time (in seconds) after a game is over

// end cvars for communication

// start download cvars

sv_allowupload 1
// allow custom decals to be uploaded. 0 is off 1 is on
sv_allowdownload 1
// allow files to be downloaded from the server. 0 is off 1 is on
net_maxfilesize 15
// Max download file size. Default is 15
sv_downloadurl ""
//redirect download location

// end download cvars

// start bandwidth rates/settings

sv_minrate 20000
sv_maxrate 30000
decalfrequency 10
sv_maxupdaterate 100
sv_minupdaterate 66
sv_mincmdrate 66
sv_maxcmdrate 100

// end bandwidth rates/settings

// start server logging

log off
// enable or disable server logging. on is on off is off
sv_logbans 0
// Log server bans in the server logs
sv_logecho 1
// Echo log information to the console. 0 is off 1 is on
sv_logfile 0
// Log server information in the log file. 0 is off 1 is on
sv_log_onefile 0
// log everything in one file

// end server logging

// start cvars for general operation

sv_lan 0
// is this an internet or LAN server. 0 is internet 1 is LAN
sv_region -1
// server location. -1 is the world, 0 is USA east coast, 1 is USA west coast, 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_contact mybraingotstolen@yahoo.com
// contact email for sysop
sv_pausable 0
// enables or disables whether the server can be paused. 0 is off 1 is on
sv_pure 1
// forces all clients on the server to use content that matches what is on the server. 0 is off 1 is on
sv_pure_kick_clients 1
// kicks clients that do not have content that matches what is on the server

// end cvars for general operation

// start execute ban files

exec banned_user.cfg
exec banned_ip.cfg

// end execute ban files
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#8
Can anyone else join your server via your external IP?

Your local server will always show up under LAN servers even if it's on line.
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#9
I'll check but under LAN it's called Team Fortress (which obviously means it's not looking at the server.cfg),and doing sv_lan it says the server is a LAN server (although when I host my Garry's Mod "listen server" it always says its lan even though it's not). Also, should I do my external IP and the port (like "xx.xx.xx.xx:27015") when I give it to people?
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#10
Ok so it turns out the servers DO work by giving my friends the external IP. Thank you very much.

BUT it still ignores my server.cfg for garry's mod and tf2 when i do the console version (it's easy to tell since the name is not what i set it to). Help?
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#11
If you're getting the error "couldn't exec server.cfg" it simply means it's not there or you saved it wrong (like server.cfg.txt for example)
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#12
Well I do I make it a cfg file, since all the tutorials say to just save it as a note pad file as server.cfg!
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#13
Did you put server.cfg in quotes and selected "All files" from the dropdownbox in the save menu?
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#14
When you look at the folder with your server in it...
Is srcds named "SRCDS" or "SRCDS.exe" ?
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#15
srcds. Why? There is no SCRDS.exe. Today I had my server working (besides the whole server.cfg error) and I had like a maximum of 10 people at a time on there Big Grin But let me see if doing what Drocona said works.

EDIT: Yay it did. Sorry for my n00bishness Sad
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