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Since cstrike-planet.net's is down I can't find a good resource that has ALL the server.cfg options.
Anyone know? The "post your server.cfg" thread is bunk as no one is using the options I'm looking for
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not that i know of. a quick google didnt find anything either.
what options are you looking for?
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Starting Ammo, Max Ammo, setting maps to change on kill limit, that's what i'm looking for at the moment. I know i need more but I can't remember at the moment, too much caffeine.
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heres one. . .
// YOU MUST RESTART YOUR SERVER AFTER MAKING ANY CHANGES FOR THEM TO BE CHANGED
//////////////////////////// Server Name and Passwords ////////////////////////////
// You must keep quotes around the name and passwords or your server will stop working
// Server Name
hostname "hostname"
// Set the rcon Passsword
rcon_password "rconpasswordhere"
// Set Private Password
sv_password ""
//////////////////////////// Game Variables ////////////////////////////
// Sets the amount of minutes players are able to buy
mp_buytime 1
// Sets the amount of starting money, max=16000
mp_startmoney 16000
// Sets the amount of secs before C4 explodes
mp_c4timer 30
// 1 enables dynamic pricing, 0 disables it
mp_dynamicpricing 1
// 1 enables flashlight, 0 disables it
mp_flashlight 1
// 1 enables hearing footsteps, 0 disables it
mp_footsteps 1
// 1 enables falling damage, 0 disables it
mp_falldamage 1
// Sets the number of hostages a player can kill before they are booted from the server. 0 is disabled
mp_hostagepenalty 5
// If enabled, every map change will change the server variables back to the settings in this server.cfg file.
// Remove the slashes in front of the line below to enable this variable.
// mapchangecfgfile "server.cfg"
//Turns all talk on and off
sv_alltalk 1
//////////////////////////// TIME, WIN & ROUND SETTINGS ////////////////////////////
// Timelimit is how many minutes for a map.
mp_timelimit 60
// When a team reaches this amount of wins (before the timelimit or the roundlimit is
// reached), it has won the map. 0=disabled
mp_winlimit 0
// When two teams finish playing this amount of rounds (before the timelimit or the
// winlimit is reached) the map ends. 0=disabled
mp_maxrounds 0
// Round time, in minutes. After this amount of minutes has passed,
// a scenario win is awarded. Min 1, Max 9
mp_roundtime 3.45
// Sets the seconds before players can move in the beginning of a round
mp_freezetime 3
//////////////////////////// TEAMBALANCING ////////////////////////////
// Toggles the forcing of clients to join teams to make it balanced. 1=on and 0=off
mp_autoteambalance 1
// Sets the maximum number of players that one team can have more than the
// other team. Use a setting of '0' to completely disable the team limiting.
mp_limitteams 2
//////////////////////////// FF & TEAMKILL & IDLE ////////////////////////////
// Toggles friendly fire 1=on and 0=off
mp_friendlyfire 0
// Toggles the forcing of a player to sit out the next round if he
// has just killed a teammate. 1=on and 0=off
mp_tkpunish 1
// Kick idle/team-killing players. 1=on and 0=off
mp_autokick 1
// Kick players who team-kill within this many seconds of a round restart.
mp_spawnprotectiontime 5
// After this many seconds without a message from a client, the client is dropped
sv_timeout 65
//////////////////////////// SPECTATORS ////////////////////////////
// Restricts spectatorcamera view for dead players. 1=on and 0=off
mp_forcecamera 0
// toggles whether the server allows spectator mode or not. 1=on and 0=off
mp_allowspectators 1
//////////////////////////// DOWNLOAD ////////////////////////////
// Allow clients to download files
sv_allowdownload 1
// Allow clients to upload customizations files like logospray files
sv_allowupload 1
// Sets the maximum size that a map can be to be automatically downloaded
// Any map under this value can be automatically downloaded by a user
net_maxfilesize 0
//Enable this if you have a fastmap download server.
//sv_downloadurl ""
//////////////////////////// CHEATS & PAUSE ////////////////////////////
// Enables cheats
sv_cheats 0
// disable clients' ability to pause the server
sv_pausable 0
// VOICE disabled, if you want VOICE enabled then change 0 into 1
sv_voiceenable 1
//Enforces Server Consistency. Change to 1 to enable. Provides some cheat protection.
sv_consistency 0
//Pure Settings (Remove // below to enable) 0 = Little or no Cheat Protection, 1 = Medium Protection, 2 = The Most protection
//If this variable is set to anything other than 0, then custom sounds and skins will not work.
sv_pure 0
//////////////////////////////// Physics ////////////////////////////////
// Some of these variables require sv_cheats to be 1
sv_accelerate 5
sv_airaccelerate 10
sv_gravity 800
sv_maxspeed 320
sv_friction 4
//Determines how fast objects move when shot
sv_turbophysics 1
//This variable determines how an object will fly away from you when shot
phys_pushscale 1
//////////////////////////// OTHER SETTINGS ////////////////////////////
// amount of seconds players can chat after the game is over
mp_chattime 5
// if not 0 then game will restart in the specified number of seconds
mp_restartgame 0
// Enable/Disable LAN mode
sv_lan 0
// 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world.
sv_region 1
sv_maxspeed 320
mp_fraglimit 0
mp_playerid 0
//////////////////////////// Execute Config Files ////////////////////////////
// Exec files on startup
// loads the existing IP-bans to memory
exec banned_ip.cfg
// loads the existing SteamID-bans to memory
exec banned_user.cfg
// writes the SteamID-bans to disk
writeid
// writes the IP-bans to disk
writeip
//Executes Mani configs
exec mani_server.cfg
//Executes Mani Quake Sound configs
exec mani_quake_sounds.cfg
//Executes Custom Bot Configs
exec bot.cfg
//Enter your own custom config files to execute below this line
//////////////////////////// bandwidth rates/settings ////////////////////////////
// UNLESS YOU REALLY KNOW WHAT YOU ARE DOING
// PLEASE DO NOT CHANGE THESE SETTINGS
// THEY HAVE BEEN SET TO GIVE YOUR SERVER THE BEST RESULTS
// WITH OUT NETWORK. CHANGING THESE SETTINGS MAY CAUSE LAG, CHOKE, OR LOSS.
sv_maxrate 25000 //DONT CHANGE
sv_minrate 12000 //DONT CHANGE
sv_maxupdaterate 100 //DONT CHANGE
sv_minupdaterate 33 //DONT CHANGE
fps_max 600 //DONT CHANGE
decalfrequency 30 //DONT CHANGE
sv_maxcmdrate 100
sv_mincmdrate 33
sv_client_predict 1
sv_client_interpolate 1
sv_client_cmdrate_difference 20
//sv_unlag 1
//sv_maxunlag 0.5
//sv_unlag_debug 0
// Ammo Settings
ammo_338mag_max 1000
ammo_357sig_max 1000
ammo_45acp_max 1000
ammo_50AE_max 1000
ammo_556mm_box_max 1000
ammo_556mm_max 1000
ammo_57mm_max 1000
ammo_762mm_max 1000
ammo_9mm_max 1000
ammo_buckshot_max 1000
ammo_flashbang_max 0
ammo_hegrenade_max 2
ammo_smokegrenade_max 2
Ryan White
Owner & CEO
GigabiteServers.com
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08-19-2008, 10:26 AM
(This post was last modified: 08-19-2008, 10:35 AM by Ghost Assassin.)
Here's my server.cfg.
EDIT: BTW...here's a thread full of configs people have posted if you don't like ours...lol.
http://forums.srcds.com/viewtopic/10
Code:
////////////////////////
//********************//
//*Main Server Config*//
//********************//
////////////////////////
hostname "" //Hostname for server.
//sv_password "" //Server password for entry into multiplayer games
//ip 192.168.100.100 //Overrides IP for multihomed hosts (just backup, not needed)
//hostport 27015 //Host game server port (just backup, not needed)
//motdfile motd.txt //The MOTD file to load
//maplistfile maplist.txt //File to load maplist from
//mapcyclefile mapcycle.txt //File to load mapcycle from
sv_lan 0 //Server is a lan server (no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc.)
//sv_downloadurl "http://mysite.com/cstrike" //Location from which clients can download missing files (don't use if you don't have webspace)
net_maxfilesize 100 // Max size for users to download is 100MB
fps_max 600
mp_dynamicpricing 0
////////////////////
//****************//
//*sv_downloadurl*//
//****************//
////////////////////
sv_downloadurl "http://mysite.com/cstrike"
//////////
//******//
//*RCon*//
//******//
//////////
rcon_password "password" //remote console password
sv_rcon_banpenalty 5 //Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 20 //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 20 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 20 //Number of seconds to track failed rcon authentications
////////////////////////
//********************//
//*Main Game Settings*//
//********************//
////////////////////////
mp_restartgame 1 //If non-zero, game will restart in the specified number of seconds
mp_roundtime 5 //How many minutes each round takes.
mp_autokick 0 //Kick idle/team-killing players
mp_timelimit 0 //game time per map in minutes
mp_winlimit 0 //max number of rounds one team can win before server changes maps
mp_maxrounds 0 //max number of rounds to play before server changes maps
mp_fraglimit 0 //max number of kills to get before server changes maps
mp_allowspectators 1 //toggles whether the server allows spectator mode or not
mp_buytime 1000000 //How many minutes after round start players can buy items for.
mp_freezetime 5 //how many seconds to keep players frozen when the round starts
decalfrequency 0 //Amount of time in seconds a player can spray their decal
mp_friendlyfire 0 //Allow friendly fire
mp_falldamage 1 //Will players be damaged when they fall a certain distance
mp_footsteps 1 //Makes clients hear footsteps of eachother
mp_flashlight 1 //Allow the flashlight to be used
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_chattime 15 //amount of time players can chat after the game is over
mp_startmoney 2000 //amount of money each player gets when they join the game
mp_c4timer 40 //how long from when the C4 is armed until it blows
mp_tkpunish 0 //Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_hostagepenalty 0 //Terrorist are kicked for killing too much hostages
mp_spawnprotectiontime 5 //Kick players who team-kill within this many seconds of a round restart.
mp_playerid 0 //Controls what information player see in the status bar: 0 all names, 1 team names, 2 no names
///////////////////
//***************//
//*Team Settings*//
//***************//
///////////////////
mp_autoteambalance 1 //Server automatically changes players to even teams
mp_defaultteam 0 //What is the default team to join?
mp_humanteam any //Restricts human players to a single team {any, CT, T}
mp_limitteams 2 //Max # of players 1 team can have over another (0 disables check)
mp_teamoverride 1 //Allow server to regulate teams
////////////
//********//
//*System*//
//********//
////////////
sv_contact //Contact email for server sysop
sv_region 1 //The region of the world to report this server in.0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world.
sv_cheats 0 //Allow cheats on server
sv_pausable 0 //Is the server pausable.
sv_filterban 1 //Set packet filtering by IP mode
sv_forcepreload 0 //Force server side preloading.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_maxrate 30000 //Max bandwidth rate allowed on server, 0 == unlimited
sv_minrate 10000 //Min bandwidth rate allowed on server, 0 == unlimited
sv_maxupdaterate 100 //Maximum updates per second that the server will allow (don't change this)
sv_minupdaterate 20 //Minimum updates per second that the server will allow (don't change this)
sv_unlag 1 //Enables player lag compensation
sv_maxunlag 1 //Maximum lag compensation in seconds
sv_unlag_debug 0 //Debugs lag compensation
sv_alltalk 1 //Players can hear all other players, no team restrictions
sv_footsteps 1 //Play footstep sound for players
sv_voiceenable 1 //Enables voice talking ingame
//sv_voicecodec vaudio_miles //Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voicecodec vaudio_speex
sv_timeout 65 //After this many seconds without a message from a client, the client is dropped
/////////
//*****//
//*Bot*//
//*****//
/////////
bot_chatter normal
bot_defer_to_human 1
bot_difficulty 1 // 1- Easy 2- hard 3- Impossible
bot_join_after_player 1
bot_prefix "" // Bots get this infront of their name (-[Im-A-Bot]- Shawn)
//bot_quota 0 // Maximum amount of bots that join the game
//bot_quota_mode normal
bot_auto_vacate 1 // Bots automatically leave the server to make room for players
bot_auto_follow 1 // Bots follow human players
bot_allow_rogues 1 // Allow bots to go their own way
bot_eco_limit 2000 // Bots won't buy anything when cash is below this amount
bot_all_weapons
bot_allow_grenades 1
bot_allow_machine_guns 1
bot_allow_pistols 1
bot_allow_rifles 1
bot_allow_shotguns 1
bot_allow_snipers 1
bot_allow_sub_machine_guns 1
bot_join_team any
/////////////
//*********//
//*Logging*//
//*********//
/////////////
log on //Creates a logfile (Enable= on Disable= off)
sv_logfile 1 //Log server information in the log file.
sv_logsdir "C:\srcds\cstrike\logs" //Folder in the game directory where server logs will be stored.
sv_logecho 0 //Echo log information to the console.
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logdownloadlist 1 //Log files to download.
sv_deltaprint 0 //Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
//////////
//******//
//*Ammo*//
//******//
//////////
//ammo_338mag_max 30 // awp
//ammo_357sig_max 50 // p228
//ammo_45acp_max 120 // ump45, mac10, usp
//ammo_50AE_max 35 // deagle
//ammo_556mm_box_max 200 // m249
//ammo_556mm_max 120 // galil, sg552, famas, m4a1, sg550
//ammo_57mm_max 100 // p90, fiveseven
//ammo_762mm_max 120 // scout, ak47, g3sg1, aug
//ammo_9mm_max 120 // mp5navy, tmp, glock, elite
//ammo_buckshot_max 32 // m3, xm1014
//ammo_flashbang_max 20 // flash gernade
//ammo_hegrenade_max 20 // gernade
//ammo_smokegrenade_max 20 // smoke gernade
////////////////
//************//
//*EXEC Files*//
//************//
////////////////
exec autoexec.cfg
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip
/////////////
//*********//
//*Plugins*//
//*********//
/////////////
//////////////
//**********//
//*ManiLoad*//
//**********//
//////////////
echo *******************
echo *******************
echo *SERVER.CFG LOADED*
echo *******************
echo *******************
/////////////////
//*************//
//*END OF FILE*//
//*************//
/////////////////
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I should make one shouldnt i?
Post here if you want one if 5 people want one I will make one
~ trewq
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You should just create a config maker on your website cuz I can't really find anymore config makers on the web. The one I used to use is currently down cuz of technical problems. It sounds like a great idea and addition for your site too.
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I can help you out with that cfg maker, I can supply the explanation of most variables and the ones handy for configuring on servers.
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yes pls will send you a pm later
~ trewq
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