06-17-2008, 09:25 PM (This post was last modified: 06-17-2008, 09:57 PM by noobshooter.)
I made a sever up, and i am having a lot of troubles with it.
For one, it said Game loaded for Team Fortress, Isn't it suppose to be Game loaded Team Fortress 2?
and the other i highlighted in red, i think they don't work either.
Thats 100% normal.
You can remove then broken cvars out of your server.cfg but it's not a big deal.
~ Mooga ...w00t? - SRCDS.com on Twitter Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
06-18-2008, 03:34 PM (This post was last modified: 06-18-2008, 07:37 PM by noobshooter.)
Drocona Wrote:The modname for TF2 is "Team Fortress" so yea, it's correct.
Particles error can be ignored.
The unknown commands mean the commands don't exist and can be deleted form your server.cfg
The larger than 1MB, do you have a loop inside those files (if they even exist at all?)
Ok i fixed all but the larger then 1MB
How do i create that file?
And one more thing...Sorry to be a pain.
Just on top of unknown commands
It said "exec: couldn't exec skill1.cfg
does that mean i have to make that file. If i do where do i place it and what do I write in it
Please don't double-post the same message. We have lives too you know.
Also, please either post your server.cfg in plain text here or upload it here. PLEASE don't use rapidshare.
~ Mooga ...w00t? - SRCDS.com on Twitter Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
// this is your server name as shown in the server list
hostname "BLA BLA BLA BLA"
sv_password ""
// your server password. a pair of double quotes means it is not set and anyone can join
// start rcon settings
rcon_password "BLA BLA BLA BLA"
// your rcon password to log into the dev rcon console or HLSW rcon console
sv_rcon_banpenalty 5
// Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 10
// Max number of times a user can fail rcon authentication before being banned
// end rcon settings
// start cvars for balancing un-even teams
mp_autoteambalance 1
// 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_teams_unbalance_limit 2
// Teams are unbalanced when one team has this many more players than the other (0 disables)
// end cvars for balancing un-even teams
// start cvars for round and game times
mp_enableroundwaittime 1
// Enable or disable timers to wait between rounds. 0 is off 1 is on
mp_bonusroundtime 20
// Time after round win until round restarts (in seconds)
mp_restartround 20
// Time the current round will restart (in seconds)
mp_stalemate_timelimit 120
// Timelimit (in seconds) of the stalemate round
mp_timelimit 30
// game time per map in minutes
// end cvars for round and game times
// start cvars for win conditions
mp_maxrounds 4
// Max number of rounds to play before server changes maps
mp_winlimit 3
// Max number of rounds one team can win before a server changes maps
// end cvars for win conditions
// start client specific cvars
mp_forcecamera 0
// force dead clients to first person mode disabling freelook. 0 is off 1 is on
mp_allowspectators 1
// enable or disable spectators on the server. 0 is off 1 is on
mp_friendlyfire 0
// 0 is off and clients can do harm to team mates. 1 is on and players can kill or injure team mates
mp_footsteps 1
// footsteps on or off. 0 is off and 1 is on
sv_cheats 0
// allow cheats to be used by the client. 0 is off 1 is on
sv_timeout 300
// the amount of time in seconds that a client is booted for no input
sv_consistency 1
// Force clients to pass a consistency check for critical files before joining server. 0 is off 1 is on
decalfrequency 10
// the pause in seconds between a decal being sprayed
// end client specific cvars
// start cvars for communication
sv_voiceenable 1
// allow players to use a microphone. 0 is off 1 is on
sv_alltalk 0
// toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off
mp_chattime 10
// players can chat for this amount of time (in seconds) after a game is over
// end cvars for communication
// start download cvars
sv_allowupload 1
// allow custom decals to be uploaded. 0 is off 1 is on
sv_allowdownload 1
// allow files to be downloaded from the server. 0 is off 1 is on
net_maxfilesize 15
// Max download file size. Default is 15
sv_downloadurl ""
//redirect download location
log off
// enable or disable server logging. on is on off is off
sv_logbans 0
// Log server bans in the server logs
sv_logecho 1
// Echo log information to the console. 0 is off 1 is on
sv_logfile 0
// Log server information in the log file. 0 is off 1 is on
sv_log_onefile 0
// log everything in one file
// end server logging
// start cvars for general operation
sv_lan 0
// is this an internet or LAN server. 0 is internet 1 is LAN
sv_region 3
// server location. -1 is the world, 0 is USA east coast, 1 is USA west coast, 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_contact blah@blah.com
// contact email for sysop
sv_pausable 0
// enables or disables whether the server can be paused. 0 is off 1 is on
sv_pure 1
// forces all clients on the server to use content that matches what is on the server. 0 is off 1 is on
sv_pure_kick_clients 1
// kicks clients that do not have content that matches what is on the server
Looks fine enough. You might be able to take out footsteps, but I don't see anything bad. ...At least not off hand.
~ Mooga ...w00t? - SRCDS.com on Twitter Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.