06-10-2008, 06:58 AM
I have sv_maxrate set to 0 in my CS: Source server config, which should allow for unlimited bandwidth for sending files (maps) out to the client PC's on my LAN quickly. However, my downloads are still unreasonably slow given my GB LAN setup.
There should be absolutely no reason for me to setup a maps webserver for a LAN even though that's what most people suggest. Recently, after experiencing the exact same problem with my Unreal Tournament 3 dedicater LAN server, I finally discovered you could just add "-lanplay" to the command line and custom files download blazing fast.
There must be something similar to sv_lan that would accomplish this for my CS: Source server. It's like the server assumes that it's internet based and limits the bandwidth no matter what I do.
Any ideas?
There should be absolutely no reason for me to setup a maps webserver for a LAN even though that's what most people suggest. Recently, after experiencing the exact same problem with my Unreal Tournament 3 dedicater LAN server, I finally discovered you could just add "-lanplay" to the command line and custom files download blazing fast.
There must be something similar to sv_lan that would accomplish this for my CS: Source server. It's like the server assumes that it's internet based and limits the bandwidth no matter what I do.
Any ideas?