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TF2 - Dustbowl caps count as round wins
#1
In dustbowl capturing a point counts as a round win. My server is set to 2 round wins max for a team. So after capture 2 points (not areas/sections) it'll end the map. I thought they had fix the mp_maxrounds in the last update? Whats the deal?
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#2
certainly it works ok on my linux server - ive got mp_maxrounds set to 4 and mp_timelimit set to 45

and it will play through up to 4 full rounds - normally the 45 min time limit will hit first.

Not sure how it handles mp_winlimit on dustbowl though so it might be worth checking that to see if its causing a problem, if of course you even have that set to a value,

alternatively you could just use a custom map config cp_dustbowl.cfg and up the rounds just for that map (what i did as a temp fix - before the patch)
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#3
http://forums.srcds.com/viewpost/31365#pid31365
http://forums.srcds.com/viewpost/31371#pid31371
http://forums.srcds.com/viewpost/31396#pid31396

As you can see that other people had this problem and still happens even after updates till now. I've tried sending a ticket to steam but they told me to go to the steam forums and no help there. So I really dont know what to do now..

How'd you fix it? Seems liek you got it workign some how.
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#4
lol
just set the winlimit to 0 and the maxrounds to 2
each cap = a win, but a round doesn't end until all 6 caps have been gotten, or the other team successfully defends.
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#5
thank you for the reply brutalgoerge! sounds like a perfect solution to my problem. much appreciated!
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#6
Several other maps are also changed like this.
It's a really PITA to have to write configs for ever map that valve f*cks around with....
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#7
Mooga Wrote:Several other maps are also changed like this.
It's a really PITA to have to write configs for ever map that valve f*cks around with....

yeah dude i feel exactly the same. nothing but annoying..its great how their actively trying to make the game better but things seem to get worse overtime. it really makes managing my server like you said... a pita
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