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12-30-2007, 07:28 AM
(This post was last modified: 12-30-2007, 07:28 AM by inimitable.)
In dustbowl capturing a point counts as a round win. My server is set to 2 round wins max for a team. So after capture 2 points (not areas/sections) it'll end the map. I thought they had fix the mp_maxrounds in the last update? Whats the deal?
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01-02-2008, 04:13 AM
(This post was last modified: 01-02-2008, 04:14 AM by Paria.)
certainly it works ok on my linux server - ive got mp_maxrounds set to 4 and mp_timelimit set to 45
and it will play through up to 4 full rounds - normally the 45 min time limit will hit first.
Not sure how it handles mp_winlimit on dustbowl though so it might be worth checking that to see if its causing a problem, if of course you even have that set to a value,
alternatively you could just use a custom map config cp_dustbowl.cfg and up the rounds just for that map (what i did as a temp fix - before the patch)
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lol
just set the winlimit to 0 and the maxrounds to 2
each cap = a win, but a round doesn't end until all 6 caps have been gotten, or the other team successfully defends.
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02-02-2008, 08:51 AM
(This post was last modified: 02-02-2008, 08:53 AM by inimitable.)
thank you for the reply brutalgoerge! sounds like a perfect solution to my problem. much appreciated!
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Several other maps are also changed like this.
It's a really PITA to have to write configs for ever map that valve f*cks around with....
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