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Basically at the moment im running a fairly standard map rotation (everything but 2fort) with a 30min time limit and a max rounds limit set to 4, on maps such as dustbowl i would like to extend the timelimit further to allow at least 2 full games - probably around 60 mins, is this possible in TF2 through cp_dustbowl.cfg files? or should i be looking at the plugin to enable map specific configs?
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Not sure if it still works or works on TF2 but it's worth a try
in the maps folder create a folder map_config
in there create for example cp_dustbowl.cfg to load map specific settings
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This isn't working for me and it's something that needs to be looked at. With this last TF2 update (December 20th, 2007) each control point on Dustbowl counts as 1 point for the team (or so I'm being told by my clan mate, but I will look into this when I get home). As it stands, I had mp_winlimit set to 3, so Dustbowl would end after the Blu team captured the first control point on the second part of Dustbowl...and there is the problem.
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Ya. The scoring is dumb. At the moment I have all my maxrounds set to 12 and the winlimit at 7. So annoying.
I'm using SourceMod as well, and I've seen that plugin but it was listed as a CSS plugin. If it does work for TF2, though, then this is perfect. Thanks.
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It does work for TF2, as it is the only option currently.
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Heh no worries. It appears Valve released their giant blunder.
From the update today (December 21, 2007).
"Fixed the problem with mp_maxrounds not correctly counting the number of rounds for Dustbowl after the scoring change"
I'm going to go and make sure it works now.
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Ya...my server is still ending Dustbowl early and I don't know how to get the Valve official ones to work. Is it just putting cp_dustbowl.cfg in the tf/cfg/ folder?
I don't have time to test it at the moment (holidays and all) so I'm going to use the SourceMod plugin for now.
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Bettlesmod has cfg files for maps.
You just add MAPNAME.cfg in the cfg/bettlesmod
You can also have a cpmaps.cfg file for cp maps and such.
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12-22-2007, 05:23 PM
(This post was last modified: 12-22-2007, 05:24 PM by BrutalGoerge.)
I think the latest update from valve added the map cfg's
And i'd use sourcemod + the mapscfg plugin instead. Much less buggy.
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Roger. That is what I'm doing. Just had to wait for the server to empty out.
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Opening up respawn times is new. It was locked for a long time before they unlocked the cvar letting admins adjust it without a mod. The map.cfg execution was also added later on. You should be able to set map.cfgs without a mod now.
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Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.