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Spawn time revisited
#1
From an earlier thread there were 2 suggestions to set respawn time:

1) mp_freezetime x (where x = however many seconds)
2) mp_respawnwavetime (in the startup parameter and/or server.cfg)

#1 didn't work
#2 I put in server.cfg but not in startup parameter as I am renting my server and think that I would have to request the server to put that in, which I'm not sure they will.

Before I put in this request, is that definitely what I need to do if the other 2 of 3 ideas didn't work?

or...has a simpler, fool proof way made its way to the surface.

Old post: http://forums.srcds.com/viewtopic/5248
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#2
Ozz13 Wrote:From an earlier thread there were 2 suggestions to set respawn time:

1) mp_freezetime x (where x = however many seconds)
2) mp_respawnwavetime (in the startup parameter and/or server.cfg)

#1 didn't work
#2 I put in server.cfg but not in startup parameter as I am renting my server and think that I would have to request the server to put that in, which I'm not sure they will.

Before I put in this request, is that definitely what I need to do if the other 2 of 3 ideas didn't work?

or...has a simpler, fool proof way made its way to the surface.

Old post: http://forums.srcds.com/viewtopic/5248

Anyone?
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#3
I have no idea mate, haven't gotten into TF2 servers yet, hope to do it soon tho.
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http://forums.srcds.com/viewtopic/5114
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#4
I actually DO have it working. I use BeetlesMod and you can chose a max respawn time or remove it. For the record, the game works better with a respawn of 5 or so rather then no respawn.

And yes, BeetlesMod is still buggy...
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Please do not PM me for server related help
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#5
i dont know what your refering to as being buggy...but if something seems to be a bug..feel free to report it on beetlesmod forums so that it can get fixed.
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#6
I tried mp_respawnwavetime from the startup console and the server.cfg, and can't get it to work.

How does BeetlesMod do it? I suppose I can investigate over there, but it seems like an overly complex solution. I'm not sure if I can wrap my head around it.
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#7
The most recent update does quick re-spawn quite well. No bugs at least Smile

There was a past bug where people spawned during sudden death though Toungue
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#8
Mooga, so you only had 5 seconds down due to the sudden death issue?
ie. i can now set spawn to 0 seconds without any issues?
Thanks!
j
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#9
9Ball Wrote:How does BeetlesMod do it? I suppose I can investigate over there, but it seems like an overly complex solution.

I agree, is their not just a server.cfg setting that does it? Seems odd that it wouldn't be as easily changeable as the rest of the server settings.
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#10
As I mentioned in the other thread, at the time of this thread (October 2007) the only say to change respawn times was to use an mod. At the time (remember, the game came out on October 10th) the only mod to support this was BeetlesMod.

Since then, the cvar has been unlocked letting admins change the respawn time without a mod.
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#11
Mooga Wrote:As I mentioned in the other thread, at the time of this thread (October 2007) the only say to change respawn times was to use an mod. At the time (remember, the game came out on October 10th) the only mod to support this was BeetlesMod.

Since then, the cvar has been unlocked letting admins change the respawn time without a mod.

What is the cvar to do this?
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#12
kodefoo Wrote:What is the cvar to do this?
mp_disable_respawn_times 1
mp_respawnwavetime x

Where x is the number of seconds...
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#13
blik Wrote:
kodefoo Wrote:What is the cvar to do this?
mp_disable_respawn_times 1
mp_respawnwavetime x

Where x is the number of seconds...

Thankyou!
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