09-17-2007, 10:58 PM
Dear all,
I want to rent a dedicated server but prior I would like to be able to "predict" the number of instances I will be able to run onto without quality defect (tick 100 guarranted)
So except I know that 20 or 22 slots looks like the max for tick 100
it looks like it's a well kept secret cooking receipt because no much data is availaible on the topic and usually when there is it's here and there so difficult to get a consistent idea.
The topic is for sure how many games server instances of how mani slots a dedicated hardware server can manage (in average) depending of the hw, os and # slots.
I do volunteer to make a summary if enough people are sharing their current setup so we can try to get a predictable performance expectation versus hw
I believe the following data points are important to be collected in this exercise:
game instance type (CS Source, BF2, DOD etc... or not or any other btw)
Description of the game instances:
Instance X: game 1 # slots: from 2 to 64 tick 33/66/100
OS type:linux or windows
Distribution Debian, Gentoo, Ubuntu, other, Windows
Cpu Brand: Intel or AMD
CPU type: PIV/Core 2 Duo/Athlon64/Opteron/Athlon 2x64 and speed and/or
model : Core 2 Duo 6600 for exemple or AMD64 4200x2
memory size: 512/1024/2048/4096 Kbytes
Network bandwith:10/15/25/50/100 Mbits/sec
Disk type: ATA/SATA/SCSI
Raid: yes/no
thanks in advance for your contribution, all together we can be much much more "inteleligent", I'm talking mainly about myself here....
-=k2=-
Sysadmin Doozer Clan
I want to rent a dedicated server but prior I would like to be able to "predict" the number of instances I will be able to run onto without quality defect (tick 100 guarranted)
So except I know that 20 or 22 slots looks like the max for tick 100
it looks like it's a well kept secret cooking receipt because no much data is availaible on the topic and usually when there is it's here and there so difficult to get a consistent idea.
The topic is for sure how many games server instances of how mani slots a dedicated hardware server can manage (in average) depending of the hw, os and # slots.
I do volunteer to make a summary if enough people are sharing their current setup so we can try to get a predictable performance expectation versus hw
I believe the following data points are important to be collected in this exercise:
game instance type (CS Source, BF2, DOD etc... or not or any other btw)
Description of the game instances:
Instance X: game 1 # slots: from 2 to 64 tick 33/66/100
OS type:linux or windows
Distribution Debian, Gentoo, Ubuntu, other, Windows
Cpu Brand: Intel or AMD
CPU type: PIV/Core 2 Duo/Athlon64/Opteron/Athlon 2x64 and speed and/or
model : Core 2 Duo 6600 for exemple or AMD64 4200x2
memory size: 512/1024/2048/4096 Kbytes
Network bandwith:10/15/25/50/100 Mbits/sec
Disk type: ATA/SATA/SCSI
Raid: yes/no
thanks in advance for your contribution, all together we can be much much more "inteleligent", I'm talking mainly about myself here....
-=k2=-
Sysadmin Doozer Clan