09-13-2007, 07:09 AM
Quote:Updates to the Source Engine/Dedicated Server have been released.
Previously these were under the "community" beta. Please run
hldsupdatetool to receive them. The specific changes include:
- Fixed custom level sound lists under sv_pure.
- Remove friends details from player list.
- Fixed occasional scrunched-up columns in the serverbrowser.
- Fixed a Linux-only crash when loading certain custom maps.
- Memory leak fixes.
- Fixed an hl2mp bug where a spectator could freeze a live player when
mp_forcerespawn was 0.
- Fixed master server queries being truncated if too many players with
long names.
- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps
Jason