08-03-2007, 04:45 AM
Hi guys, i really need you on that one!
Hardware spec:
- Dual Xeon 3.0Ghz
- 2G of ram
- Distrib.: FC6 running optimized (hz=1000 and preempt set to no) 2.6.18-1
I have only 1 server running on this machine here the config.:
- CSS latest version with Mani Admin Plugin
- 27 slots (1 hide)
- tick100
- fps_max (tried 1000, 800, 600 and also 200)
Here the server.cfg :
If i put fps_max to 1000, i have 1000fps on the "stats" output in console, but it's really really unstable, as soon as somebody join the server, or a kill is made the fps drop to 100 or less ...
The worst part, is at the start of a round where the fps cannot go higher than 60-70 fps ...
When the server is full (27 or 26) the server is running at 70 fps stable ... but can't go higher than that!
I tried EVERYTHING, i'm not a newb in linux administration and not a newb in server administration as well!
So i need your help to debug that server, we are paying a lot for this dedicated server ...
At 27/27, the server CPU load-average is at .75 and the usage is at 20% on one CPU ... so it's really not an hardware problem...
I would really appreciate if any of you would take some minutes to help me ... i'm willing to pay through paypal to the one who'll find the problem!
Thanks a lot![/code]
Hardware spec:
- Dual Xeon 3.0Ghz
- 2G of ram
- Distrib.: FC6 running optimized (hz=1000 and preempt set to no) 2.6.18-1
I have only 1 server running on this machine here the config.:
- CSS latest version with Mani Admin Plugin
- 27 slots (1 hide)
- tick100
- fps_max (tried 1000, 800, 600 and also 200)
Here the server.cfg :
Code:
sv_lan 0
sv_unlag 1
sv_maxunlag .5
sv_voiceenable 1
sv_minrate 2500
sv_maxrate 30000
sv_mincmdrate 30
sv_maxcmdrate 100
sv_minupdaterate 30
sv_maxupdaterate 100
sv_client_predict 1
sv_client_interpolate 1
sv_client_min_interp_ratio 1
sv_client_max_interp_ratio 1
sv_client_cmdrate_difference 30
sv_pure 1
sv_consistency 1
mp_autokick 0
mp_spawnprotectiontime 0
mp_autocrosshair 0
mp_autoteambalance 0
mp_buytime .25
mp_c4timer 35
mp_dynamicpricing 0
mp_fadetoblack 0
mp_flashlight 1
mp_forcecamera 0
mp_footsteps 1
mp_maxrounds 0
mp_freezetime 3
mp_friendlyfire 0
mp_hostagepenalty 0
mp_limitteams 0
mp_winlimit 0
mp_playerid 0
mp_roundtime 3
mp_timelimit 20
mp_tkpunish 0
mp_startmoney 800
sv_airaccelerate 10
sv_allowdownload 1
sv_allowupload 1
sv_downloadurl "url"
sv_alltalk 0
sv_cheats 0
sv_friction 4
sv_gravity 800
sv_maxspeed 320
sv_stepsize 18
sv_stopspeed 75
sv_timeout 65
sv_visiblemaxplayers "26"
mp_allowspectators 1
decalfrequency 60
host_framerate 0
setpause 0
mp_logdetail 3
log on
exec mani_server.cfg
exec mani_quake_sounds.cfg
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip
If i put fps_max to 1000, i have 1000fps on the "stats" output in console, but it's really really unstable, as soon as somebody join the server, or a kill is made the fps drop to 100 or less ...
The worst part, is at the start of a round where the fps cannot go higher than 60-70 fps ...
When the server is full (27 or 26) the server is running at 70 fps stable ... but can't go higher than that!
I tried EVERYTHING, i'm not a newb in linux administration and not a newb in server administration as well!
So i need your help to debug that server, we are paying a lot for this dedicated server ...
At 27/27, the server CPU load-average is at .75 and the usage is at 20% on one CPU ... so it's really not an hardware problem...
I would really appreciate if any of you would take some minutes to help me ... i'm willing to pay through paypal to the one who'll find the problem!
Thanks a lot![/code]