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First time user, please help .. couple of errors.
#1
I have installed srcds under windows, following the instructions Install: Windows (Rev. 2)

I want a dedicated CounterStrike Source server,so i ran the command :
hldsupdatetool -command update -game "Counter-Strike Source" -dir C:\srcds
to get the required files.

When I start the server, I get Incorrect price blob version! Update your server!

so I checked for an update...

C:\srcds>hldsupdatetool -command update -game "Counter-Strike Source"
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Source Shared Content' version 58

Checking/Installing 'Base Source Shared Models' version 4

Checking/Installing 'Base Source Shared Sounds' version 4

Checking/Installing 'Base Source Shared Materials' version 8

Checking/Installing 'Source Dedicated Server' version 77

HLDS installation up to date

The other 2 errors are

ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!

Any ideas how I can fix these errors?

regards
#2
the priceblob thingy and the mp_dynamicpricing errors are because of mp_dynamicpricing.
If you really want to use it I believe you have to open port 80? (not sure bout this, can someone confirm?_

if you dont want dynamic pricing simply add +mp_dymanicpricing 0 to the startupline and it washes all your worries away.
the material error will always be there but does nothing, material errors can be ignored 99% of the time.
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#3
Drocona Wrote:the priceblob thingy and the mp_dynamicpricing errors are because of mp_dynamicpricing.
If you really want to use it I believe you have to open port 80? (not sure bout this, can someone confirm?_

if you dont want dynamic pricing simply add +mp_dymanicpricing 0 to the startupline and it washes all your worries away.
the material error will always be there but does nothing, material errors can be ignored 99% of the time.

Thanks for that, didnt want the dynamicpricing, any tips on increasing performance? it's running on a good box with plenty of ram.
#4
really depends on the amount of players, bandwidth, CPU
you can set the tickrate higher and run srcdsfpsboost.exe or windows media player to boost the FPS on the server
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#5
Drocona Wrote:really depends on the amount of players, bandwidth, CPU
you can set the tickrate higher and run srcdsfpsboost.exe or windows media player to boost the FPS on the server

Thanks Drocona, couple of points ...
sounds daft, but where do I set the tickrate and download srcdsfpsboost.exe

amount of players will not be a lot 10 local machines, maybe 10 on the internet (so 20ish), bandwidth is 100mb straight to the net, cpu is a p4 extreme d
#6
ok,

the tickrate can be set by adding -tickrate <33-100> to the startupline of the server.
Note that running 100 tick for more than 18 players is not recommended (freaky issues that don't seem to be there looking at stats)

give me a second for the srcdsfpsboost program
EDIT: here it is
.zip   srcdsfpsboost.zip (Size: 15.53 KB / Downloads: 736)

what about your rate settings?
do you have any?
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#7
Drocona Wrote:ok,

the tickrate can be set by adding -tickrate <33-100> to the startupline of the server.
Note that running 100 tick for more than 18 players is not recommended (freaky issues that don't seem to be there looking at stats)

give me a second for the srcdsfpsboost program
EDIT: here it is

what about your rate settings?
do you have any?
Thanks for the file, i would try on monday ..

the current startupline is srcds.exe -console -game cstrike +map de_dust +maxplayers 10 -autoupdate +mp_dynamicpricing 0

re: rate settings, It is litterally a stock install out of the box, would the settings be in the server.cfg ? attached

also, the scrds server seems to be running a different time to the server? ie server (pc time) is 10:46, scrds time is 16:48?


Attached Files
.txt   server.cfg.txt (Size: 963 bytes / Downloads: 21)
#8
Not sure about the time thingy, never noticed that before (where do you read the time? O_o)

as for the startupline you can remove -autoupdate, it doesnt work for windows systems.

rate settings depend on th amount of players (10) and the upload bandwidth (Which I don't know, please tell me)
sv_maxupdaterate should be 100
sv_minupdaterate should be 20

the rest I need the bandwidth for.

About the server.cfg, as you can see it's saved as server.cfg.txt!!! it should be server.cfg else it wont work.
open it in notepad>save as>"server.cfg" (including the "")
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#9
Drocona Wrote:Not sure about the time thingy, never noticed that before (where do you read the time? O_o)

as for the startupline you can remove -autoupdate, it doesnt work for windows systems.

rate settings depend on th amount of players (10) and the upload bandwidth (Which I don't know, please tell me)
sv_maxupdaterate should be 100
sv_minupdaterate should be 20

the rest I need the bandwidth for.

About the server.cfg, as you can see it's saved as server.cfg.txt!!! it should be server.cfg else it wont work.
open it in notepad>save as>"server.cfg" (including the "")

The server.cfg I had to add the .txt as it would not let me upload as a cfg :-) so on the server it is a cfg!.

The upload bandwidth is same as download,our internet connection is 155mbs ish, but there is only a 100mb nic in server, so 100up/down.

and there will be 20 users when i open it up to internet users as well as lan.

thanks for all of your help so far, I am techie, just a newbie at setting up lan servers etc.
#10
Rolleyes 
You are not as much of a 'Techie' as you may think. Connections to BACKBONES of the Internet are only 45 Mb. Just because you NIC is 100 doesn't mean you are connected to the Internet at 100Mb.

Add the following to your SERVER.CFG file:
Code:
mp_dynamicpricing 0

FYI:
MB = Megabytes
Mb = Megabits
KB = Kilobytes
Kb = Kilobits.
8 bits = 1 byte.
Mega = One Million
Kilo = One Thousand.
A good rule for SRCDS (Source Games) is 53.4KBits per player (about 1.5x more than HLDM). You do the math. Also note, Windows Server make the worst. This is coming from a Server Operator for 10+ years now. Linux are the very best, hands down.

Code:
Basically for internet connections (bits/second):

    * 128k uplink = 4 players (2 players for srcds)
    * 256k uplink = 7 players (4 players for srcds)
    * 320k uplink = 9 players (6 players for srcds)
    * 512k uplink = 14 players (9 players for srcds)
    * 768k uplink = 21 players (14 players for srcds)
    * 1024k uplink = 28 player (19 players for srcds - note 16 players is max for HL2DM)
    * 1140k uplink = 32 players (max for HLDS) (21 players for CS:S)
    * 1708k uplink = 32 players for CS:S (max)

Here's the link, see for yourself

Now do your math properly. Run some speedtests and get your TRUE bandwidth.

Run your server with facts, not fiction.

Good luck, (cause you are gonna need it)!

Krillin
Server Operator Since 1998
[Image: b_560x95.png]
www.KRILLINSWORLD.com
#11
hey guys i got a good wikipedia we that would help you guys http://whisper.ausgamers.com/wiki/index.php/Tickrate
#12
HOLY S**T this post is pretty old...
[Image: b_350x20_C002748-004880-FFFFFF-000000.png]
#13
Please do not raise old, dead threads from the dead. If you need similar help, please feel free to post your own thread with your question. Remember to read the required READ ME FIRST thread for the area in which you are posting.

Thread Locked.


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