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Hi, I have a dedicated CSS server and it's working nice. I have a question about some cvars. Do i have to set these cvars on the client side ? the server side or both ?
cl_cmdrate 101
sv_unlag 0
sv_maxunlag .5
for sv_maxunlag , the description says :
"sv_maxunlag" = "0" ( def. "1.0" ) min. 0.000000 max. 1.000000
game
- Maximum lag compensation in seconds
if I turned off cl_lagcompensation on the client sides, can I put sv_maxunlag to 0?
Thanks
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cl_cmdrate is for the client only, it is what we call the client tickrate. It's the amount of updates the client will send to the server per second.(limited by the FPS)
sv_unlag is server only, just like sv_maxunlag.
What I've noticed with unlag, and lagcompensation it totally no difference, I never set these, if there is a difference it's probably that small you can ignore it.
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Oh yeah and about my server I have another problem. The updaterate is locked at 65. Even if i put sv_maxupdaterate to 101 and cl_updaterate 101 it just locks at 65, any clues about this problem?
Thanks
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assuming you have the tickrate already set (if not you should set the tickrate to 100)
the FPS of the server is a direct limiting factor on the updates, if the FPS drops below 100 on the server the tickrate will drop with it. So if its locked at 65 the FPS is probably too low, You can use a program like srcdsfpsbooster or open winamp if you are running windows
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Yes problem fixed, thanks a lot!