SRCDS Steam group


Cvars question
#1
Hi, I have a dedicated CSS server and it's working nice. I have a question about some cvars. Do i have to set these cvars on the client side ? the server side or both ?

cl_cmdrate 101
sv_unlag 0
sv_maxunlag .5

for sv_maxunlag , the description says :
"sv_maxunlag" = "0" ( def. "1.0" ) min. 0.000000 max. 1.000000
game
- Maximum lag compensation in seconds

if I turned off cl_lagcompensation on the client sides, can I put sv_maxunlag to 0?
Thanks
Reply
#2
cl_cmdrate is for the client only, it is what we call the client tickrate. It's the amount of updates the client will send to the server per second.(limited by the FPS)

sv_unlag is server only, just like sv_maxunlag.

What I've noticed with unlag, and lagcompensation it totally no difference, I never set these, if there is a difference it's probably that small you can ignore it.
Join the Source Dedicated Server Support Group on Steam Community!
Source Dedicated Server (SRCDS)
Free to join, Live support! (When available)

http://forums.srcds.com/viewtopic/5114
Reply
#3
Ok well thank you for your post Drocona, and about the lagcompensation here's something you might find interesting.
http://forums.steampowered.com/forums/showthread.php?threadid=490324

Jp
Reply
#4
Oh yeah and about my server I have another problem. The updaterate is locked at 65. Even if i put sv_maxupdaterate to 101 and cl_updaterate 101 it just locks at 65, any clues about this problem?
Thanks
Reply
#5
assuming you have the tickrate already set (if not you should set the tickrate to 100)

the FPS of the server is a direct limiting factor on the updates, if the FPS drops below 100 on the server the tickrate will drop with it. So if its locked at 65 the FPS is probably too low, You can use a program like srcdsfpsbooster or open winamp if you are running windows
Join the Source Dedicated Server Support Group on Steam Community!
Source Dedicated Server (SRCDS)
Free to join, Live support! (When available)

http://forums.srcds.com/viewtopic/5114
Reply
#6
Yes problem fixed, thanks a lot!
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)