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Few questions
#1
Hey i run a server on a 3.2 ghz 2 gig ram comp and ive had it up for about a year or so. And ive noticed that when iam not in the server it tends to fill up ( i play on same machine as server). when i join the people slowly leave.

Could this be that they just hate me or that iam causing lag for them, and would it be wise to move the server to a 2.6 ghz computer with 1 gig of ram

Also could someone fill me in on what these maxrates and tickrates mean?

P.S. atm i run at 20 man server and it usually never goes past 14
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#2
You shouldnt play on the same computer

and maybe you move to the 2.6 ghz computer with 1 gig of ram
and leave the server running on the current computer?



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#3
I'd use the best PC for playing and the worst PC you ahve for running the server Wink
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#4
thankies for the responses =)), any idea what the reccomended amount of slots would be on the 2.6ghz 1 gig ram compu would be? or what rates would be?
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#5
We would like to know the upload speed of your connection Wink
Maximum would be around 40 players on 100tick
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#6
my upload tends to change quite a bit from time to time its usualy between 1.5 mb and 3.2mb
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#7
Sounds like you have cable in a residential area where alot of people have cable. You might be able to run the 40slots at 100tick, i'd experiment a bit though.
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#8
would it be best to do that or just make like 2 16 slot servers?

P.S. How do i change tick rate? =p and what does "Tick Rate" mean?

thankies =)))))
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#9
oh and yes i got optonline out here on long island
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#10
I don't think your connection will hold 40 players at 100 tick, not even best scenario. 40 players @100tick needs approx 5mbit of upload spead (If my calculations are correct @ 15KB/s per player).
I think, when assuming servers arent full all time, you can run 66tick.

2x 16 slots would take the doubt of getting lag away since one time it's 1.5mbit and the next it's 3.2mbit
In the worst scenario you would get lag when there are around 28 players playing at the same time.

Tickrate is literally the amount of updates per second the server sends to it's clients. So it stands for quality. This quality uses ALOT of bandwidth and resources however. A normal 33 tick slot uses around 3KB/s, 100 tick is mostly above 10KB/s per slot. CPU is also heavily stressed, but as I said, the hardware should be able to support 40 100 tickrate slots.

You can set the tickrate by adding -tickrate <numberhere> to the startupline. You can set it somewhere between 33 (normal) and 100 (maximum). Below 33 is real bad and above 100 isn't really possible.

You also asked for rates in your previous post, I would set them something like this:
sv_maxrate 25000 (You have sufficient bandwidth, therefor you don't have to limit it)
sv_minrate 10000 (below 4000 allows 56k users to play)
sv_maxupdaterate 100 (always set this to 100, it automatically adapts to the tickrate)
sv_minupdaterate 20 (if it drops below 20 lag starts showing, so I always set it to a minimum of 20)
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#11
Drocona Wrote:I don't think your connection will hold 40 players at 100 tick, not even best scenario. 40 players @100tick needs approx 5mbit of upload spead (If my calculations are correct @ 15KB/s per player).
I think, when assuming servers arent full all time, you can run 66tick.

2x 16 slots would take the doubt of getting lag away since one time it's 1.5mbit and the next it's 3.2mbit
In the worst scenario you would get lag when there are around 28 players playing at the same time.

Tickrate is literally the amount of updates per second the server sends to it's clients. So it stands for quality. This quality uses ALOT of bandwidth and resources however. A normal 33 tick slot uses around 3KB/s, 100 tick is mostly above 10KB/s per slot. CPU is also heavily stressed, but as I said, the hardware should be able to support 40 100 tickrate slots.

You can set the tickrate by adding -tickrate <numberhere> to the startupline. You can set it somewhere between 33 (normal) and 100 (maximum). Below 33 is real bad and above 100 isn't really possible.

You also asked for rates in your previous post, I would set them something like this:
sv_maxrate 25000 (You have sufficient bandwidth, therefor you don't have to limit it)
sv_minrate 10000 (below 4000 allows 56k users to play)
sv_maxupdaterate 100 (always set this to 100, it automatically adapts to the tickrate)
sv_minupdaterate 20 (if it drops below 20 lag starts showing, so I always set it to a minimum of 20)

Hey i just moved my server to my 2.6ghz comp with 1gb of ram... and when i go to the top left to see the FPS for server its saying 64, i not really sure what that means for server but on my other comp its up at 252 is there some limit or a command i need to type to allow it to go higher? thx
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#12
Assuming you're running Windows:
You should run a program called srcdsfpsboost.exe, just google it. Or you can open windows media player. Your FPS will go to around 512
Also add this to your cfg:
fps_max 800
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