10-11-2006, 03:53 AM
Anyone run a 50-man office server at 66tic and is able to maintain a packet rate above 30/s for the first half minute of gameplay?
It appears just after spawn the tickrate drops to 15/s-20/s and you need a good 10-12 people to die before it goes back up to 33/s-40/s or so.
Anyone have thoughts on this? If you do run a 50man and maintain a consistent server-side tick, what sort of hardware setup are you running?
The CPU load does not appear to be the choke point. It's a 3GHz Xeon and the first virtual CPU is never above 60% utilization. I've tried binding the srcds process to a single virtual CPU but it doesn't seem to make much of a difference.
I thought maybe it was a PCI bus or NIC card issue, but the outboud queue length for the Network interface is always 0.
Running the "stats" command non-stop shows that at times the FPS will drop from 512fps to around 102fps, and at odd times fall to 10fps, though i've only seen that number maybe 2 times in 100 stats command. During all of those stat commands, the CPU load is still never above 60%.
I guess I'm wondering if anyone's managed 50 man with consistent tic before i delve too deep into this.
thanks for your thoughts,
-McMalakai
It appears just after spawn the tickrate drops to 15/s-20/s and you need a good 10-12 people to die before it goes back up to 33/s-40/s or so.
Anyone have thoughts on this? If you do run a 50man and maintain a consistent server-side tick, what sort of hardware setup are you running?
The CPU load does not appear to be the choke point. It's a 3GHz Xeon and the first virtual CPU is never above 60% utilization. I've tried binding the srcds process to a single virtual CPU but it doesn't seem to make much of a difference.
I thought maybe it was a PCI bus or NIC card issue, but the outboud queue length for the Network interface is always 0.
Running the "stats" command non-stop shows that at times the FPS will drop from 512fps to around 102fps, and at odd times fall to 10fps, though i've only seen that number maybe 2 times in 100 stats command. During all of those stat commands, the CPU load is still never above 60%.
I guess I'm wondering if anyone's managed 50 man with consistent tic before i delve too deep into this.
thanks for your thoughts,
-McMalakai