SRCDS Steam group


Not working?
#1
I followed your linux guide, and when trying to start the server I get this:
Code:
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Source Shared Content' version 54

Checking/Installing 'Base Source Shared Models' version 4

Checking/Installing 'Base Source Shared Sounds' version 4

Checking/Installing 'Base Source Shared Materials' version 8

Checking/Installing 'Source Dedicated Server Linux' version 65

HLDS installation up to date

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 16
Network: IP [blanked], mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file

Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
threadtools.cpp (769) : Assertion Failed: Failed to create thread (error 0xc)
pipes.cpp (537) : Assertion Failed: Stalled cross-thread pipe
pipes.cpp (537) : Fatal assert failed: ../clientdll/pipes.cpp, line 537.  Application exiting.

Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Thu Sep 21 09:19:16 BST 2006: Server restart in 10 seconds

Any ideas?
Reply
#2
add -debug and send the error log.
also, give me a bit of info on the server, are you running bots? what cpu are you running? Thats all I can think of for now.
[Image: userbar_wow.jpg]
starting 9/24/2006 if your problem has been solved please edit your first post and add [solved] to the begining of the title. Thanks.
Reply
#3
Its a VPS server, with an AMD x2 if i remember right. CentOS.
Code:
----------------------------------------------
CRASH: Thu Sep 21 13:17:48 BST 2006
Start Line: ./srcds_amd -console -game cstrike +map de_dust -maxplayers 16 -autoupdate -debug
Using host libthread_db library "/lib/tls/libthread_db.so.1".
Core was generated by `./srcds_amd -console -game cstrike +map de_dust -maxplayers 16 -autoupdate -deb'.
Program terminated with signal 11, Segmentation fault.
#0  0x419dbbe4 in CUtlLinkedList<SpotEncounter*, int>::AllocInternal () from /home/cs/srcds_l/cstrike/bin/server_i486.so
#0  0x419dbbe4 in CUtlLinkedList<SpotEncounter*, int>::AllocInternal () from /home/cs/srcds_l/cstrike/bin/server_i486.so
#1  0x419dc74d in CUtlLinkedList<SpotEncounter*, int>::InsertBefore () from /home/cs/srcds_l/cstrike/bin/server_i486.so
#2  0x419e72ba in CNavArea::Load () from /home/cs/srcds_l/cstrike/bin/server_i486.so
#3  0x419e7c16 in CNavMesh::Load () from /home/cs/srcds_l/cstrike/bin/server_i486.so
#4  0x4198e554 in CServerGameDLL::ServerActivate () from /home/cs/srcds_l/cstrike/bin/server_i486.so
#5  0x40ce39fc in SV_ActivateServer () from bin/engine_amd.so
#6  0x40c77f74 in Host_NewGame () from bin/engine_amd.so
#7  0x40aa8628 in vtable for CMDLCache () from bin/datacache_i486.so
#8  0x41fd2948 in vtable for CSceneFileCache () from /home/cs/srcds_l/bin/scenefilecache_i486.so
#9  0x40c7fc67 in CHostState::State_NewGame () from bin/engine_amd.so
#10 0x40ab0040 in __g_CreateCMDLCacheIMDLCache_reg () from bin/datacache_i486.so
#11 0x0000ffff in ?? ()
#12 0x00000000 in ?? ()
No symbol table info available.
From        To          Syms Read   Shared Object Library
0x40023300  0x4003c534  Yes         /lib/tls/libm.so.6
0x40044bb0  0x400458c4  Yes         /lib/libdl.so.2
0x4005cbc0  0x4014e280  Yes         /lib/tls/libc.so.6
0x400007a0  0x400125ff  Yes         /lib/ld-linux.so.2
0x40182100  0x4019d6d0  Yes         bin/tier0_i486.so
0x401b72d0  0x401bf6b8  Yes         /lib/tls/libpthread.so.0
0x401cc910  0x401d5ff0  Yes         bin/vstdlib_i486.so
0x4020d960  0x402586e0  Yes         bin/dedicated_amd.so
0x402935a0  0x402b50e0  Yes         bin/soundemittersystem_i486.so
0x4030f860  0x4039f2a0  Yes         bin/materialsystem_i486.so
0x403ed330  0x4043f7f0  Yes         bin/studiorender_i486.so
0x408796a0  0x40a042d0  Yes         bin/vphysics_i486.so
0x40a6f520  0x40aa7ff0  Yes         bin/datacache_i486.so
0x40c0b030  0x40df8580  Yes         bin/engine_amd.so
0x40ffe410  0x410c4040  Yes         bin/libsteamvalidateuseridtickets_i486.so
0x4110d5f0  0x41118a50  Yes         bin/steam_api_i486.so
0x411753a0  0x411779e0  Yes         bin/shaderapiempty_i486.so
0x4177a580  0x41da4890  Yes         /home/cs/srcds_l/cstrike/bin/server_i486.so
0x41fcf530  0x41fd2920  Yes         /home/cs/srcds_l/bin/scenefilecache_i486.so
0x45fdfb10  0x45fe695c  Yes         /lib/libnss_files.so.2
Stack level 0, frame at 0xbfffc710:
eip = 0x419dbbe4 in CUtlLinkedList<SpotEncounter*, int>::AllocInternal(bool); saved eip 0x419dc74d
called by frame at 0xbfffc730
Arglist at 0xbfffc6ec, args:
Locals at 0xbfffc6ec, Previous frame's sp is 0xbfffc710
Saved registers:
  ebx at 0xbfffc700, esi at 0xbfffc704, edi at 0xbfffc708, eip at 0xbfffc70c
End of Source crash report
----------------------------------------------
Reply
#4
CNavArea is in nav_file.cpp which reads and writes your nav files, which are for bots, so i assume you are running bots?
[Image: userbar_wow.jpg]
starting 9/24/2006 if your problem has been solved please edit your first post and add [solved] to the begining of the title. Thanks.
Reply
#5
Nope, no bots. Bear in mind this is the first time starting this particular server.
Reply
#6
Wasn't that segmentation error that SSE thingy?
Join the Source Dedicated Server Support Group on Steam Community!
Source Dedicated Server (SRCDS)
Free to join, Live support! (When available)

http://forums.srcds.com/viewtopic/5114
Reply
#7
No, he's not having a segfault, but he's having a weird error i've never seen. I think his best bet would be the hlds maillist, im really stumped on this. Is your libraries up to take? you're using glibc 2.3.x right?
[Image: userbar_wow.jpg]
starting 9/24/2006 if your problem has been solved please edit your first post and add [solved] to the begining of the title. Thanks.
Reply
#8
I've never seen that error before, but I would be willing to bet it's because it's hosted on a VPS.  There are so many funky things going on with those since they are basically virtual machines.

I would try contacting your VPS host and see if they have a limit set on the number of threads you can make.
Reply
#9
I'm not sure, i've ran quite a few things at once on it before. Yea, latest glibc.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)