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High Load/Choke Lately
#1
Lately I seem to be getting choke and load issues. I used to get maybe 55%-60% load with one source server full at 32, now it's sometimes hitting 90% or higher. I have a dual xeon 3.2 with FC4, 2 gigs mem and 10 000 rpm SCSI HD, runs great. I have 3 dod source servers on it, one 32, one 24, and one 20, as well as a 32 player dod 1.3 server. I have maxrates set to 20000, min to 10000, maxupdate rates 100, min is 20. These are my run lines:

screen -A -m -d -S shlds ./srcds_run -game dod -secure +maxplayers 32 -port 27015 -tickrate 100 +fps_max 600 +map dod_donner -autoupdate

screen -A -m -d -S shlds ./srcds_run -game dod -secure +maxplayers 24 -port 27019 -tickrate 100 +fps_max 600 +map dod_donner -autoupdate

screen -A -m -d -S shlds ./srcds_run -game dod -secure +maxplayers 20 -port 27017 -tickrate 100 +fps_max 600 +map dod_donner -autoupdate

screen -A -m -d -S hlds ./hlds_run +sys_ticrate 10000 -pingboost 3 -game dod +maxplayers 32 -port 27017 +map dod_avalanche

Guys are getting choke bouncing from 0-50, no matter what they set their client rates at. I checked the load with the servers about half full:

Cpu0 : 21.6% us, 1.7% sy, 0.0% ni, 76.4% id, 0.0% wa, 0.0% hi, 0.3% si
Cpu1 : 1.7% us, 2.3% sy, 0.0% ni, 96.0% id, 0.0% wa, 0.0% hi, 0.0% si
Cpu2 : 23.6% us, 3.0% sy, 0.0% ni, 70.8% id, 0.0% wa, 0.7% hi, 2.0% si
Cpu3 : 1.0% us, 3.7% sy, 0.0% ni, 95.3% id, 0.0% wa, 0.0% hi, 0.0% si
Mem: 2069452k total, 2017604k used, 51848k free, 55152k buffers
Swap: 1052248k total, 0k used, 1052248k free, 1427628k cached

Looks very reasonable. Does anyone see anything there that may be causing problems? Can anyone reccomend what I might do to get things running better? Is fps_max 600 ok or do I need to recompile the kernel?

Also when I check fps_max in console I get this:

"fps_max" = "600" ( def. "300" )
- Frame rate limiter

Does that mean I am limited to 300?
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#2
No it doesnt mean your limited to 300, it means default is 300 so you know what the default value is.

If I were you i'd recompile, maybe your FPS is real low but FPS doesnt really have to do anything with high loads
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#3
Where can I go to get information on how to recompile properly and to optimize for source servers when recompiling? It's FC4.
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#4
type stats in console and see how much each server uses of CPU then you will see it.
Linux IsiX 64 Generic Desktop ValHalla 2.6.33.4 x86_64
Intel Core 2 Duo T8400 4Gb Ram 40G SSD Intel
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#5
CPU In Out Uptime Users FPS Players
1.80 0.00 0.00 969 35 251.70 0
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#6
but wit ppl inside playing :S
example:
Code:
hostname:  ES-ComunidaD ReneGadoS || Tickrate 100 || Fast DL || www.renega2.com
version : 1.0.0.6/7 2841 secure
udp/ip  :  84.20.27.246:27015
map     :  dod_campazzo_b1 at: 0 x, 0 y, 0 z
sourcetv:  port 27020, delay 30.0s
players :  25 (32 max)
Code:
CPU   In    Out   Uptime  Users   FPS    Players
69.00 60110.00 186912.16    1244    49   90.74      25

Centos Linux
Intel Dual Xeon 3.2
4G Ram
2x Sata Raid 80GB
uname -a
Linux silence.extreme-gamingservers.com 2.6.9-34.ELsmp #1 SMP Thu Mar 9 06:23:23 GMT 2006 x86_64 x86_64 x86_64 GNU/Linux
uname -v
#1 SMP Thu Mar 9 06:23:23 GMT 2006
uptime
00:08:36 up 13 days, 4:30, 1 user, load average: 1.69, 1.50, 1.23

Linux IsiX 64 Generic Desktop ValHalla 2.6.33.4 x86_64
Intel Core 2 Duo T8400 4Gb Ram 40G SSD Intel
[Image: b_460x42_C000000-454234-696149-FFFFFF-FFF468-FFF468.png]
DoD 31 Comunity DoD 31 Spanish Comunity
Erste SS Panzer Grendier Division [DOD Clan]
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#7
Most choke on clients is mainly due to people not setting their internet properly in steam
You can do this by click on view then settings and clicking on the internet tab and setting your correct internet connection, for example, i choose cable 10M/fiber since i have 15mbps connection
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