01-17-2005, 02:43 PM
(This post was last modified: 01-17-2005, 02:44 PM by theansaname.)
I am getting Segfaults on some custom maps when I run my server
So far I have tested fy_iceworld, fy_iceworld_adv
I got a couple other custom maps that are working fine like aim_advance or fy_pool_reunion_lite.
Any way to fix this?
Stats:
CS:S Ded Linuz
mani_mod
all maps are in ./maps folder
map names added to mapcycles.txt and maplist.txt
/srcds_l/srcds_run -console -game cstrike -secure -debug -port 27015 +map fy_iceworld_adv +maxplayers 20 -autoupdate
The following is what shows on server startup
.
.
.
maxplayers set to 20
Level "fy_iceworld_adv" has been loaded
---------------
---------------
Paths:
Paths:
"maps/fy_iceworld_adv.bsp" "Game"
"maps/fy_iceworld_adv.bsp" "Game"
"./bin/" "EXECUTABLE_PATH"
"./bin/" "EXECUTABLE_PATH"
"/srcds_l/cstrike/" "MOD"
.
.
.
Mapcycle list
[aim_advance]
[de_courtyard_source]
[de_takedown]
[fy_officemini]
[fy_otherworld_obe]
[fy_poolday_reunion_lite]
[fy_iceworld]
[fy_iceworld_adv]
Next map = [aim_advance]
Map list
[de_dust]
[de_aztec]
[de_cbble]
[de_chateau]
[de_dust2]
[de_piranesi]
[cs_italy]
[cs_havana]
[cs_office]
[aim_advance]
[de_courtyard_source]
[de_takedown]
[fy_officemini]
[fy_otherworld_obe]
[fy_poolday_reunion_lite]
[fy_iceworld]
[fy_iceworld_adv]
Admin steam id list
STEAM_0:0:####### No restrictions
.
.
.
No default weapons restrictions found for this map
No server vars found for this map
rcon list
exec server.cfg
mp_friendlyfire 1
Attempting to read mani_stats.dat file
mani_stats.dat version [V1.0.7]
Read 38 player ranks into memory
Discarding players who haven't connected for stats in 5 days
Calculating current stats list
File mani_stats.dat exists, preparing to delete then write new updated stats
Wrote 38 ranked players to mani_stats.dat
Executing dedicated server config file
/srcds_l/srcds_run: line 423: 3200 Segmentation fault (core dumped) $HL_CMD
Sun Jan 16 23:32:40 EST 2005: Server restart in 10 seconds
So far I have tested fy_iceworld, fy_iceworld_adv
I got a couple other custom maps that are working fine like aim_advance or fy_pool_reunion_lite.
Any way to fix this?
Stats:
CS:S Ded Linuz
mani_mod
all maps are in ./maps folder
map names added to mapcycles.txt and maplist.txt
/srcds_l/srcds_run -console -game cstrike -secure -debug -port 27015 +map fy_iceworld_adv +maxplayers 20 -autoupdate
The following is what shows on server startup
.
.
.
maxplayers set to 20
Level "fy_iceworld_adv" has been loaded
---------------
---------------
Paths:
Paths:
"maps/fy_iceworld_adv.bsp" "Game"
"maps/fy_iceworld_adv.bsp" "Game"
"./bin/" "EXECUTABLE_PATH"
"./bin/" "EXECUTABLE_PATH"
"/srcds_l/cstrike/" "MOD"
.
.
.
Mapcycle list
[aim_advance]
[de_courtyard_source]
[de_takedown]
[fy_officemini]
[fy_otherworld_obe]
[fy_poolday_reunion_lite]
[fy_iceworld]
[fy_iceworld_adv]
Next map = [aim_advance]
Map list
[de_dust]
[de_aztec]
[de_cbble]
[de_chateau]
[de_dust2]
[de_piranesi]
[cs_italy]
[cs_havana]
[cs_office]
[aim_advance]
[de_courtyard_source]
[de_takedown]
[fy_officemini]
[fy_otherworld_obe]
[fy_poolday_reunion_lite]
[fy_iceworld]
[fy_iceworld_adv]
Admin steam id list
STEAM_0:0:####### No restrictions
.
.
.
No default weapons restrictions found for this map
No server vars found for this map
rcon list
exec server.cfg
mp_friendlyfire 1
Attempting to read mani_stats.dat file
mani_stats.dat version [V1.0.7]
Read 38 player ranks into memory
Discarding players who haven't connected for stats in 5 days
Calculating current stats list
File mani_stats.dat exists, preparing to delete then write new updated stats
Wrote 38 ranked players to mani_stats.dat
Executing dedicated server config file
/srcds_l/srcds_run: line 423: 3200 Segmentation fault (core dumped) $HL_CMD
Sun Jan 16 23:32:40 EST 2005: Server restart in 10 seconds