SRCDS Steam group


Can't connect to my TF2 server
#1
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BASIC INFO
Server OS: I don't really know what you mean by "Server OS"... (OS Windows 7 64-bit)
Processor: Intel Core i7-3770 CPU @ 3.40GHz
Ram: 16GB
Game: Team Fortress 2
Start Up Command: C:\SRCDS\orangebox\srcds.exe -console -game tf -tickrate 33 -ip 192.168.1.254 -port 27015 clientport 27015 -maxplayers 10 +map ctf_2fort
NO MODS

INSTALLING INFO
Full Install Command: c:\SRCDS\hldsupdatetool -command update -game tf -dir c:\SRCDS

NETWORK AND BANDWIDTH INFO

Bandwidth: Down: 9.25mbps Up: 9.60mbps
Router: Asus RT-N66U (I'm not connected wireless)
Local IP of Server: 192.168.1.1 (My computer IPv4 is 192.168.1.254)
Port Forwarding Screen Shot:
[Image: 4a80ww7b80yx4yy8xp65.png]

CONFIG ISSUES
// Team Fortress 2 Server Configuration File, To be used with TF2 only!


// Server Name
hostname "Chaos Crew #1 TF2 server"

// Rcon Cvars
rcon_password "rcon password" //Set's remote control password
sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 1000 //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 1000 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 1000 //Number of seconds to track failed rcon authentications

// Server Password
sv_password "" // Password protects server

// Server Cvars
mp_allowspectators 1 //Toggles whether the server allows spectator mode or not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round restarts
mp_chattime 5 //amount of time in seconds players can chat after the game is over

mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 1 //Forces team to win
mp_fraglimit 0
mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
mp_idlemaxtime 1 //Maximum time a player is allowed to be idle (in minutes)
mp_maxrounds 1000 //max number of rounds to play before server changes maps
mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
mp_time_between_capscoring 5 //Delay between scoring of owned capture points.
mp_timelimit 20 //game time per map in minutes
mp_winlimit 10 //Max number of rounds one team can win before server changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact "" //Contact email for server sysop
sv_downloadurl "" //Location from which clients can download missing files
sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
sv_pausable 0 //Is the server pausable.

//server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir "logs" //Folder in the game directory where server logs will be stored.


sv_lan 0
sv_pure 1



I think my problem is that I can't get my server online (not in LAN), because I can find and connect to my server in the LAN tab on servers list. There it says that I am joining via 192.168.1.254:27015. My friends have also tried to connect to my server using the commands "connect 77.222.188.63" and "connect 77.222.188.63:27015"

I have also checked if it was my firewall that was blocking it, but even when I turned it off I could not connect.

(Sorry if you found grammar mistakes. I'm from Norway, and most norwegians are terrible at talking and writing in English)


Here is also a screenshot of the cmd when I start the server:
[Image: n4mrcyi8dsa2g7ua1tu6.png]
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#2
Seems like all your settings are correct and it is hosting the server. If you can't join it locally and your friends can't join it externally, double check your ports, try DMZing it and if none of that works, reinstall the server files.
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#3
(04-24-2013, 02:29 AM)Akbip Wrote:  Seems like all your settings are correct and it is hosting the server. If you can't join it locally and your friends can't join it externally, double check your ports, try DMZing it and if none of that works, reinstall the server files.
I have the exact same ports forwarded as you see in the picture. I don't know what DMZing is, but I did once get a CS:S server to work fine.
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#4
DMZing places a server outside your network (per say), so that you don't have to port forward anything to it. Most routers have the ability to do this. It is less secure though.
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#5
(04-25-2013, 06:20 AM)Akbip Wrote:  DMZing places a server outside your network (per say), so that you don't have to port forward anything to it. Most routers have the ability to do this. It is less secure though.
Well... I don't really want to do that. There has to be atleast one guy here that knows why neither me or any of my friends can join the server... I've checked so many videos on youtube on how to set up a server and tried google why I can't connect, but it almost seems like nobody knows...
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