BASIC INFO
Server OS: I don't really know what you mean by "Server OS"... (OS Windows 7 64-bit)
Processor: Intel Core i7-3770 CPU @ 3.40GHz
Ram: 16GB
Game: Team Fortress 2
Start Up Command: C:\SRCDS\orangebox\srcds.exe -console -game tf -tickrate 33 -ip 192.168.1.254 -port 27015 clientport 27015 -maxplayers 10 +map ctf_2fort
NO MODS
INSTALLING INFO
Full Install Command: c:\SRCDS\hldsupdatetool -command update -game tf -dir c:\SRCDS
NETWORK AND BANDWIDTH INFO
Bandwidth: Down: 9.25mbps Up: 9.60mbps
Router: Asus RT-N66U (I'm not connected wireless)
Local IP of Server: 192.168.1.1 (My computer IPv4 is 192.168.1.254)
Port Forwarding Screen Shot:
CONFIG ISSUES
// Team Fortress 2 Server Configuration File, To be used with TF2 only!
// Server Name
hostname "Chaos Crew #1 TF2 server"
// Rcon Cvars
rcon_password "rcon password" //Set's remote control password
sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 1000 //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 1000 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 1000 //Number of seconds to track failed rcon authentications
// Server Password
sv_password "" // Password protects server
// Server Cvars
mp_allowspectators 1 //Toggles whether the server allows spectator mode or not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round restarts
mp_chattime 5 //amount of time in seconds players can chat after the game is over
mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 1 //Forces team to win
mp_fraglimit 0
mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
mp_idlemaxtime 1 //Maximum time a player is allowed to be idle (in minutes)
mp_maxrounds 1000 //max number of rounds to play before server changes maps
mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
mp_time_between_capscoring 5 //Delay between scoring of owned capture points.
mp_timelimit 20 //game time per map in minutes
mp_winlimit 10 //Max number of rounds one team can win before server changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact "" //Contact email for server sysop
sv_downloadurl "" //Location from which clients can download missing files
sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
sv_pausable 0 //Is the server pausable.
//server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir "logs" //Folder in the game directory where server logs will be stored.
sv_lan 0
sv_pure 1
I think my problem is that I can't get my server online (not in LAN), because I can find and connect to my server in the LAN tab on servers list. There it says that I am joining via 192.168.1.254:27015. My friends have also tried to connect to my server using the commands "connect 77.222.188.63" and "connect 77.222.188.63:27015"
I have also checked if it was my firewall that was blocking it, but even when I turned it off I could not connect.
(Sorry if you found grammar mistakes. I'm from Norway, and most norwegians are terrible at talking and writing in English)
Here is also a screenshot of the cmd when I start the server:
Server OS: I don't really know what you mean by "Server OS"... (OS Windows 7 64-bit)
Processor: Intel Core i7-3770 CPU @ 3.40GHz
Ram: 16GB
Game: Team Fortress 2
Start Up Command: C:\SRCDS\orangebox\srcds.exe -console -game tf -tickrate 33 -ip 192.168.1.254 -port 27015 clientport 27015 -maxplayers 10 +map ctf_2fort
NO MODS
INSTALLING INFO
Full Install Command: c:\SRCDS\hldsupdatetool -command update -game tf -dir c:\SRCDS
NETWORK AND BANDWIDTH INFO
Bandwidth: Down: 9.25mbps Up: 9.60mbps
Router: Asus RT-N66U (I'm not connected wireless)
Local IP of Server: 192.168.1.1 (My computer IPv4 is 192.168.1.254)
Port Forwarding Screen Shot:
CONFIG ISSUES
// Team Fortress 2 Server Configuration File, To be used with TF2 only!
// Server Name
hostname "Chaos Crew #1 TF2 server"
// Rcon Cvars
rcon_password "rcon password" //Set's remote control password
sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 1000 //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 1000 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 1000 //Number of seconds to track failed rcon authentications
// Server Password
sv_password "" // Password protects server
// Server Cvars
mp_allowspectators 1 //Toggles whether the server allows spectator mode or not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round restarts
mp_chattime 5 //amount of time in seconds players can chat after the game is over
mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 1 //Forces team to win
mp_fraglimit 0
mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
mp_idlemaxtime 1 //Maximum time a player is allowed to be idle (in minutes)
mp_maxrounds 1000 //max number of rounds to play before server changes maps
mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
mp_time_between_capscoring 5 //Delay between scoring of owned capture points.
mp_timelimit 20 //game time per map in minutes
mp_winlimit 10 //Max number of rounds one team can win before server changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact "" //Contact email for server sysop
sv_downloadurl "" //Location from which clients can download missing files
sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
sv_pausable 0 //Is the server pausable.
//server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir "logs" //Folder in the game directory where server logs will be stored.
sv_lan 0
sv_pure 1
I think my problem is that I can't get my server online (not in LAN), because I can find and connect to my server in the LAN tab on servers list. There it says that I am joining via 192.168.1.254:27015. My friends have also tried to connect to my server using the commands "connect 77.222.188.63" and "connect 77.222.188.63:27015"
I have also checked if it was my firewall that was blocking it, but even when I turned it off I could not connect.
(Sorry if you found grammar mistakes. I'm from Norway, and most norwegians are terrible at talking and writing in English)
Here is also a screenshot of the cmd when I start the server: