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HLDS network issue.
#1
Hi everybody. I have a little problem with my CounterStrike 1.6 Server.

I have only one server in development, learning many things of Linux, and I found a little network problem that makes me crazy.

I think is not hardware problem, cause I have only one server in a I7 with 8 GB RAM and 10 MB of down/upstream connection, with CentOS 6.

FPS is little unstable when I'm trying to get 1000, but the fluctuation is only between 800 ~ 1000 FPS.

The real problem I could see inside the server, when I call net_graph function and have only one player ingame, incoming traffic looks great. But when I have five or more players ingame, net_graph function looks bad, incoming traffic (from server to client) has a high number of packets (between 150 and 250), and game performance begins to worse.

I think is not hardware problem, I tried in Debian too, and same result.
My rates config is just:
sv_minrate "15000"
sv_maxrate "25000"
sv_minupdaterate "66"
sv_maxupdaterate "101"

Would like to make stable number of incoming packets with 1 or 20 players ingame.
Sorry for my English, and will thank your help.
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#2
set sys_ticrate to 100
this should fix it
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#3
(01-11-2012, 06:45 AM)click4dylan Wrote:  set sys_ticrate to 100
this should fix it
Actually, sys_ticrate is 100 and same problem.

Thanks for your reply.

EDIT: Here's a screenshot

[Image: 15qt8x4.png]

244 should be less than 100.
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#4
i have never paid attention to that, my james bond server regularly shows more than 300 on that, no matter what you do

by the way, i'd set sv_maxrate to like 60000 and minrate to 25000. what's your upload speed
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#5
(01-11-2012, 11:15 AM)click4dylan Wrote:  i have never paid attention to that, my james bond server regularly shows more than 300 on that, no matter what you do

by the way, i'd set sv_maxrate to like 60000 and minrate to 25000. what's your upload speed
It's 10 MBit. And many times I have choke.
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#6
choke is caused by the low sv_maxrate you have set.
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