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Outgoing message overflow
#1
Anyone know why a game_player_equip can cause these error messages in-game unless the game_player_equip is completely empty? Happens very often basically immediately after spawning and causes lots of players to lag out because the minute the error happens, all network activity is halted from the game. It will also happen when many things are going on at once or when a bunch of players are firing near each other

SZ_Getspace: overflow on netchan->message
96.254.179.168:26015: Outgoing message overflow
96.254.179.168:26015: Outgoing message overflow
96.254.179.168:26015: Outgoing message overflow
96.254.179.168:26015: Outgoing message overflow
96.254.179.168:26015: Outgoing message overflow
(it repeats the server ip: overflow once every frame until you disconnect)


you can fix the problem by disassembling the hw.dll and jumping the error with ollydbg but id love to be able to fix it somehow via server-side so people dont have to download modified files.
the problem will also happen a lot more frequently if the server's sys_ticrate is higher than 100 or if there is any choke at all in the net_graph

when the fps_max is limited to 30 or so it rarely happens
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#2
no replies?
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#3
Sorry no idea.
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#4
No idea here either. Could it be something with
Code:
sv_max_queries_sec                       : 3        : , "matsys"       : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global                : 60       : , "matsys"       : Maximum queries per second to respond to from anywhere.
sv_max_queries_window                    : 30       : , "matsys"       : Window over which to average queries per second averages.
sv_max_usercmd_future_ticks              : 8        : , "sv"           : Prevents clients from running usercmds too far in the future. Prevents speed hacks.

?

The commands are for srcds, but there may be something similiar in hlds?
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#5
(08-01-2011, 07:50 PM)Mike Wrote:  No idea here either. Could it be something with
Code:
sv_max_queries_sec                       : 3        : , "matsys"       : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global                : 60       : , "matsys"       : Maximum queries per second to respond to from anywhere.
sv_max_queries_window                    : 30       : , "matsys"       : Window over which to average queries per second averages.
sv_max_usercmd_future_ticks              : 8        : , "sv"           : Prevents clients from running usercmds too far in the future. Prevents speed hacks.

?

The commands are for srcds, but there may be something similiar in hlds?

none of those commands exist for goldsrc, and the first set just has to do with blocking query flooding
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#6
apparently no one wants to even reply.. maybe i should have posted this in the SRCDS forum
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#7
(08-21-2011, 01:21 PM)click4dylan Wrote:  apparently no one wants to even reply.. maybe i should have posted this in the SRCDS forum

Where do you think your posting? This is SRCDS's forums lol. Unless your talking about the official forums.
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#8
Maybe cuz no-one knows why it's happening?
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#9
(08-25-2011, 08:14 PM)Mike Wrote:  Maybe cuz no-one knows why it's happening?

I suppose I have been fortunate enough to have everything work the first time.
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