07-26-2011, 07:50 PM
(This post was last modified: 07-26-2011, 07:55 PM by click4dylan.)
Anyone know why a game_player_equip can cause these error messages in-game unless the game_player_equip is completely empty? Happens very often basically immediately after spawning and causes lots of players to lag out because the minute the error happens, all network activity is halted from the game. It will also happen when many things are going on at once or when a bunch of players are firing near each other
SZ_Getspace: overflow on netchan->message
96.254.179.168:26015: Outgoing message overflow
96.254.179.168:26015: Outgoing message overflow
96.254.179.168:26015: Outgoing message overflow
96.254.179.168:26015: Outgoing message overflow
96.254.179.168:26015: Outgoing message overflow
(it repeats the server ip: overflow once every frame until you disconnect)
you can fix the problem by disassembling the hw.dll and jumping the error with ollydbg but id love to be able to fix it somehow via server-side so people dont have to download modified files.
the problem will also happen a lot more frequently if the server's sys_ticrate is higher than 100 or if there is any choke at all in the net_graph
when the fps_max is limited to 30 or so it rarely happens
SZ_Getspace: overflow on netchan->message
96.254.179.168:26015: Outgoing message overflow
96.254.179.168:26015: Outgoing message overflow
96.254.179.168:26015: Outgoing message overflow
96.254.179.168:26015: Outgoing message overflow
96.254.179.168:26015: Outgoing message overflow
(it repeats the server ip: overflow once every frame until you disconnect)
you can fix the problem by disassembling the hw.dll and jumping the error with ollydbg but id love to be able to fix it somehow via server-side so people dont have to download modified files.
the problem will also happen a lot more frequently if the server's sys_ticrate is higher than 100 or if there is any choke at all in the net_graph
when the fps_max is limited to 30 or so it rarely happens