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I have several L4D2 servers that are using the Netcon option to allow for Telnet access to console. When I enter the stats command, I usually see this:
CPU In Out Uptime Users FPS Players
16.00 0.00 0.00 3976 1 124.35 8
But I have noticed lately that there are more users, like this
CPU In Out Uptime Users FPS Players
16.00 0.00 0.00 3976 3 124.35 8
Are these users connected to the console? If so, how can I find out who they are?
Can I restrict how many users can connect? Can I kick them?
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Those are people that are on your server.
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As beaver said they are the Players that are on your server.
~ trewq
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This subject is posted in the wrong area. Moved to General.
~ Mooga ...w00t? -
SRCDS.com on Twitter
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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Those can not be current players on my server. The Users number increment and do not match the players in game. For example, I see this now:
CPU In Out Uptime Users FPS Players
11.86 0.00 0.00 2518 105 28.44 4
My server only supports 10 players.
The user count resets when I bounce the server. When I connect to netcon, I see one User and no Players.
BTW - Sorry for posting in the wrong area.
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That says that there is 4 players. Run the command again with both stats and status.
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Users are the # of people who has been in the servers since it has started and resets everytime you restart the server