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downloadurl doesn't fallback to local files anymore?
#1
Sad 
Is it true that if you specify sv_downloadurl, if the server can't find the file at the specified location, it simply won't send that file to a client?

I used to only use that for hosting large maps. I'd throw them onto my webserver, to balance the load a bit. However, I'm assuming that after an update, Valve changed it so all files that are sent to the client must be on that fastdl server. Can anyone confirm this?

I have the latest version of everything. The only cvars I can think of that may affect this are sv_allowdownload and allowupload, both of which I have set to 1.
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#2
Is the server throwing a proper 404 status code when the file is not found?
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#3
(09-02-2010, 01:00 PM)Nisd Wrote:  Is the server throwing a proper 404 status code when the file is not found?

Yes. I've got a console tailing the apache2/error.log, so I know if I'm missing anything that I need to put on my server.
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#4
did it ever? I always had that problem...
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
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#5
(09-02-2010, 05:32 PM)BehaartesEtwas Wrote:  did it ever? I always had that problem...

I used to just be able to put large maps on my FastDL server, then lua caches and other content would be downloaded like normal from my dedicated server. That was about a year ago, I think.
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#6
Found that in a few cases it works.

But most of the time, if you want it working probably put every thing on the fastdl.
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#7
(09-03-2010, 12:31 PM)Nisd Wrote:  Found that in a few cases it works.

But most of the time, if you want it working probably put every thing on the fastdl.

I'm actually working on a program right now that will upload any changes on a local directory to an FTP server's directory, which will come in particularly useful for Fretta gamemodes. I can keep you up to date if you're interested.
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#8
(09-04-2010, 03:28 AM)tgp1994 Wrote:  
(09-03-2010, 12:31 PM)Nisd Wrote:  Found that in a few cases it works.

But most of the time, if you want it working probably put every thing on the fastdl.

I'm actually working on a program right now that will upload any changes on a local directory to an FTP server's directory, which will come in particularly useful for Fretta gamemodes. I can keep you up to date if you're interested.

This already exists http://brainless.us/downloads.aspx?cid=1
~ trewq
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#9
Notice it doesn't support Garry's mod (directly) though, so I doubt it wouldn't be of much use if it doesn't sync the cache. My program will take manual work in the sense that you have to add which directories you want to sync, but due to that, it will have many more applications. (Perhaps I should add in auto Bz2'ing.)
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#10
I have my C# web app some where, I just did it on demand.

Thinking about improving it, so it would support ftp etc.
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